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Large Outsider (Evil) (Chaotic or Lawful) |
Hit Dice:
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40d8+360 (680 hp) |
Initiative:
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+11 (+7 Dex, +4 Improved Initiative) |
Speed:
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80 ft., fly 240 ft. (perfect) |
AC:
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50 (+7 Dex, -1 size, +34 natural) |
Base Attack/Grapple:
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+40/+60 |
Attack:
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+58 claw (4d6+16) melee |
Full Attack:
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2 claws +58 (4d6+16) melee, 1 bite +52 (4d8+8 +spell suck) melee, 2 wings +50 (2d6+8) melee, 1 tail slam +50 (4d8+8) melee |
Space/Reach:
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10ft./10 ft. |
Special Attacks:
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Improved grab, spell suck, learned spell immunity, spell-like abilities, summon fiend |
Special Qualities:
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Abomination traits, fast healing 15, regeneration 15, SR 38, DR 35/+7 |
Skills:
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Balance +50, Concentration +52, Diplomacy +52, Escape Artist +50, Hide +50, Jump +36, Knowledge (arcana) +49, Knowledge (the planes) +49, Listen +53, Move Silently +50, Search +49, Sense Motive +51, Spellcraft +49, Spot +53, Tumble +50 |
Feats:
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Alertness, Cleave, Great Cleave, Improved Initiative, Power Attack, Sunder, Weapon Focus (claw) |
Epic Feats:
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Blinding Speed (x2), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Focus (claw), Tenacious Magic (greater invisibility), Tenacious Magic (blur) |
Saves:
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Fort +31, Ref +29, Will +30 |
Abilities:
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Str 43, Dex 25, Con 28, Int 22, Wis 26, Cha 29 |
Climate/Terrain:
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Any |
Organization:
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Solitary or hell brigade (1 infernal and 1d4 balors, or 1 infernal and 1d4 pit fiends) |
Challenge Rating:
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26 |
Treasure:
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Standard |
Alignment:
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Lawful evil or chaotic evil |
Advancement:
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41-50 HD (Large); 51-56 HD (Huge); 57-72 HD (Gargantuan) |