|
Large Giant |
Hit Dice:
|
5d8+15 (37 hp) |
Initiative:
|
+4 |
Speed:
|
40 ft. (8 squares), fly 40 ft. (good) |
Armor Class:
|
18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18 |
Base Attack/Grapple:
|
+3/+12 |
Attack:
|
Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3) |
Full Attack:
|
Greatsword +7 melee (3d6+7/19-20) or longbow +2 ranged (2d6/x3) |
Space/Reach:
|
10 ft./10 ft. |
Special Attacks:
|
Spell-like abilities
|
Special Qualities:
|
Darkvision 90 ft., low-light vision, regeneration 5, spell resistance 19 |
Saves:
|
Fort +7, Ref +1, Will +3 |
Abilities:
|
Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17 |
Skills:
|
Concentration +11, Listen +10, Spellcraft +10, Spot +10 |
Feats:
|
Combat Expertise, Improved Initiative |
Environment:
|
Cold hills |
Organization:
|
Solitary, pair, or troupe (1-2 plus 2-4 ogres) |
Challenge Rating:
|
8 |
Treasure:
|
Double standard |
Alignment:
|
Usually lawful evil |
Advancement:
|
By character class |
Level Adjustment:
|
+7 |
The
ogre mage is a more intelligent and dangerous variety of its mundane cousin.
An
ogre mage stands about 10 feet tall and weighs up to 700 pounds. Its skin varies in color from
light green to
light blue, and its hair is black or very dark brown.
Ogre mages favor loose, comfortable
clothing and lightweight armor.
Ogre mages rely on their
spell-like abilities, resorting to physical
combat only when necessary. When faced with obviously superior forces, they prefer to retreat using
gaseous form rather than fight a losing battle.
Regeneration (Ex): Fire and acid deal normal
damage to an
ogre mage.
An
ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An
ogre mage cannot regrow lost body parts.
Ogre mage characters possess the following racial traits.
- +10 Strength, +6 Constitution, +4 Intelligence, +4 Wisdom, +6 Charisma.
-Large size. -1 penalty to
Armor Class, -1 penalty on
attack rolls, -4 penalty on
Hide checks, +4 bonus on
grapple checks, lifting and carrying limits double those of Medium characters.
-Space/Reach: 10 feet/10 feet.
-An
ogre mage's base land
speed is 40 feet. It also has a
fly speed of 40 feet (good).
-Racial Feats: An
ogre mage's
giant levels give it two feats.
- +5 natural armor bonus.
-Automatic Languages: Common,
Giant. Bonus Languages: Dwarven,
Goblin, Infernal,
Orc.
-Level adjustment +7.
Find topic in: Equipment, Magic, Rules of the Game |
|
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