|
Medium Outsider (Extraplanar, Fire) |
Hit Dice:
|
2d8+2 (11 hp) |
Initiative:
|
+1 |
Speed:
|
20 ft. in scale mail (4 squares); base speed 30 ft. |
Armor Class:
|
23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy |
shield), touch 11, flat-footed 22
|
|
Base Attack/Grapple:
|
+2/+3 |
Attack:
|
Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
Full Attack:
|
Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Heat
|
Special Qualities:
|
Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold |
Saves:
|
Fort +4, Ref +4, Will +4 |
Abilities:
|
Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 |
Skills:
|
Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Listen +6, Search +6, Spot +6 |
Feats:
|
Power Attack
|
Environment:
|
Elemental Plane of Fire
|
Organization:
|
Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating:
|
2 |
Treasure:
|
Standard coins; double goods (nonflammables only); standard items (nonflammables only) |
Alignment:
|
Always lawful neutral |
Advancement:
|
By character class |
Level Adjustment:
|
+4 |
Azers are dwarflike beings native to the
Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.
Azers use broad-headed spears or well-crafted hammers in
combat. When unarmed, they attempt to
grapple foes.
Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.
Heat (Ex): An azer's body is intensely hot, so its unarmed attacks deal extra fire
damage. Its metallic weapons also conduct this
heat.
Azer characters possess the following racial traits.
- +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma.
-Medium size.
-An azer's base land
speed is 30 feet.
-
Darkvision: Azers can see in the dark up to 60 feet.
-Racial Hit
Dice: An azer begins with two levels of outsider, which provide 2d8 Hit
Dice, a base
attack bonus of +2, and base
saving throw bonuses of Fort +3, Ref +3, and Will +3.
-Racial Feats: An azer's outsider levels give it one feat.
- +6 natural armor bonus.
-Special Qualities (see above): Immunity to fire,
spell resistance equal to 13 + class levels, vulnerability to cold.
-Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
-Level adjustment +4.