Check: You can appraise common or well-known objects with a DC 12 Appraise
check. Failure means that you estimate the value at 50% to 150% (2d6+3 times 10%,) of its actual value.
Appraising a rare or exotic item requires a successful
check against DC 15, 20, or higher. If the
check is successful, you estimate the value correctly; failure means you cannot estimate the item's value.
A magnifying glass gives you a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. A merchant's scale gives you a +2 circumstance bonus on Appraise checks involving any items that are valued by weight, including anything made of precious metals.
These bonuses stack.
Try Again: No. You cannot
try again on the same object, regardless of success.
Special: A dwarf gets a +2 racial bonus on Appraise checks that are related to stone or metal items because
dwarves are familiar with valuable items of all kinds (especially those made of stone or metal).
The master of a raven familiar gains a +3 bonus on Appraise checks.
A character with the
Diligent feat gets a +2 bonus on Appraise checks.
Synergy: If you have 5 ranks in any
Craft skill, you gain a +2 bonus on Appraise checks related to items made with that
Craft skill.
Untrained: For common items, failure on an
untrained check means no estimate. For rare items, success means an estimate of 50% to 150% (2d6+3 times 10%).
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