Alchemist's Lab: An
alchemist's lab always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on
Craft (alchemy) checks. It has no bearing on the costs related to the
Craft (alchemy) skill. Without this lab, a character with the
Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.
Artisan's Tools: These special tools include the items needed to pursue any
craft. Without them, you have to use improvised tools (-2 penalty on
Craft checks), if you can do the job at all.
Artisan's Tools, Masterwork: These tools serve the same purpose as
artisan's tools (above), but masterwork
artisan's tools are the perfect tools for the job, so you get a +2 circumstance bonus on
Craft checks made with them.
Climber's Kit: This is the perfect tool for climbing and gives you a +2 circumstance bonus on
Climb checks.
Disguise Kit: The kit is the perfect tool for
disguise and provides a +2 circumstance bonus on
Disguise checks. A
disguise kit is exhausted after ten uses.
Healer's Kit: It is the perfect tool for
healing and provides a +2 circumstance bonus on
Heal checks. A
healer's kit is exhausted after ten uses.
Holy Symbol, Silver or Wooden: A holy symbol focuses positive energy. A
cleric or
paladin uses it as the focus for his spells and as a tool for turning undead. Each religion has its own holy symbol.
Unholy Symbols: An unholy symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or
command undead).
involving any item that is small or highly detailed.
Musical Instrument, Common or Masterwork: A masterwork instrument grants a +2 circumstance bonus on
Perform checks involving its use.
Scale, Merchant's: A scale grants a +2 circumstance bonus on
Appraise checks involving items that are valued by weight, including anything made of precious metals.
Spell Component Pouch: A spellcaster with a
spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch.
Spellbook, Wizard's (Blank): A spellbook has 100 pages of parchment, and each spell takes up one page per
spell level (one page each for 0-level spells).
Thieves' Tools, Masterwork: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on
Disable Device and
Open Lock checks.
Tool, Masterwork: This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related
skill check (if any). Bonuses provided by multiple
masterwork items used toward the same
skill check do not stack.
Water Clock: This large, bulky contrivance gives the time accurate to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water.