| Colossal Aberration | |
| Hit Dice: | 20d8+220 (310 hp) |
| Initiative: | +14 (Dex) |
| Speed: | 60 ft., fly 120 ft. (perfect) |
| AC: | 40 (-8 size, +14 Dex, +24 natural armor) |
| Base Attack/Grapple: | +15/+39 |
| Attack: | Coil whip +21 (4d6+8) melee |
| Full Attack: | Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee |
| Space/Reach: | 30 ft./ 20 ft. |
| Special Attacks: | Charming gaze, poison, improved grab, constrict 4d6+12 |
| Special Qualities: | Flight, SR 30, DR 5/epic |
| Saves: | Fort +17, Ref +22, Will +22 |
| Abilities: | Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36 |
| Skills: | Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33 |
| Feats: | Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse |
| Climate/Terrain: | Temperate and warm land or underground |
| Organization: | Solitary or nest (2-4) |
| Challenge Rating: | 22 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | 21-40 HD (Colossal) |