|
Colossal Aberration |
Hit Dice:
|
20d8+220 (310 hp) |
Initiative:
|
+14 (Dex) |
Speed:
|
60 ft., fly 120 ft. (perfect) |
AC:
|
40 (-8 size, +14 Dex, +24 natural armor) |
Base Attack/Grapple:
|
+15/+39 |
Attack:
|
Coil whip +21 (4d6+8) melee |
Full Attack:
|
Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee |
Space/Reach:
|
30 ft./ 20 ft. |
Special Attacks:
|
Charming gaze, poison, improved grab, constrict 4d6+12 |
Special Qualities:
|
Flight, SR 30, DR 5/epic |
Saves:
|
Fort +17, Ref +22, Will +22 |
Abilities:
|
Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36 |
Skills:
|
Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33 |
Feats:
|
Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse |
Climate/Terrain:
|
Temperate and warm land or underground |
Organization:
|
Solitary or nest (2-4) |
Challenge Rating:
|
22 |
Treasure:
|
Standard |
Alignment:
|
Usually chaotic evil |
Advancement:
|
21-40 HD (Colossal) |