| Large Outsider | |
| Hit Dice: | 7d8+21 (52 hp) |
| Initiative: | +2 (Dex) |
| Speed: | 30 ft. |
| AC: | 15 (-1 size, +2 Dex, +4 natural) |
| Base Attack/Grapple: | +7/+13 |
| Attack: | Masterwork falchion +9(2d4+3) melee |
| Full Attack: | Masterwork falchion +9/+4 (2d4+3) melee |
| Space/Reach: | 10 ft./10 ft. |
| Special Qualities: | SR 25, spell-like abilities, telepathy |
| Saves: | Fort +8, Ref +7, Will +8 |
| Abilities: | Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
| Skills: | Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
| Feats: | Expertise, Improved Disarm, Improved Feint |
| Climate/Terrain: | Any land and underground |
| Organization: | Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
| Challenge Rating: | 5 |
| Treasure: | Double standard |
| Alignment: | Always lawful neutral |
| Advancement: | By character class |
| Level Adjustment: | +7 |