|
Large Outsider |
Hit Dice:
|
7d8+21 (52 hp) |
Initiative:
|
+2 (Dex) |
Speed:
|
30 ft. |
AC:
|
15 (-1 size, +2 Dex, +4 natural) |
Base Attack/Grapple:
|
+7/+13 |
Attack:
|
Masterwork falchion +9(2d4+3) melee |
Full Attack:
|
Masterwork falchion +9/+4 (2d4+3) melee |
Space/Reach:
|
10 ft./10 ft. |
Special Qualities:
|
SR 25, spell-like abilities, telepathy |
Saves:
|
Fort +8, Ref +7, Will +8 |
Abilities:
|
Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
Skills:
|
Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
Feats:
|
Expertise, Improved Disarm, Improved Feint |
Climate/Terrain:
|
Any land and underground |
Organization:
|
Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
Challenge Rating:
|
5 |
Treasure:
|
Double standard |
Alignment:
|
Always lawful neutral |
Advancement:
|
By character class |
Level Adjustment:
|
+7 |