- +2 Constitution, -4 Charisma.
-Medium size.
-
Duergar base land
speed is 20 feet. However, gray
dwarves can move at this
speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose
speed is reduced in such situations).
- +2 racial bonus on saves against spells and spell-like effects.
-Stability:
Duergar are exceptionally stable on their feet. A
duergar receives a +4 bonus on
ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
-Stonecunning: This ability grants a
duergar a +2 racial bonus on
Search checks to notice unusual stonework, such as sliding
walls, stonework,
traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. A gray dwarf who merely comes within 10 feet of unusual stonework can make a
Search check as if he were actively searching, and a
duergar can use the
Search skill to find stonework
traps as a
rogue can. A
duergar can also intuit depth, sensing his approximate depth underground as naturally as a
human can sense which way is up.
Duergar have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
-Naturally
Psionic:
Duergar gain 3 bonus
power points at 1st level. This benefit does not grant them
the ability to manifest powers unless they gain that ability through another source, such as levels in a
psionic class.
- +1 racial bonus on
attack rolls against orcs (including
half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
- +4
dodge bonus to
Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
-Automatic Languages: Common, Dwarven, Undercommon. Bonus Languages: Draconic, Giant, Goblin, Orc, Terran.
-Level Adjustment: +1.