*New skill or expanded use of existing skill.
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Psion
|
Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Power Points/
Day
|
Powers Known
|
Maximum Power Level Known
|
1st |
+0 |
+0
|
+0
|
+2
|
Bonus feat, discipline |
2
|
3
|
1st
|
2nd |
+1 |
+0
|
+0
|
+3
|
- |
6
|
5
|
1st
|
3rd |
+1 |
+1
|
+1
|
+3
|
- |
11
|
7
|
2nd
|
4th |
+2 |
+1
|
+1
|
+4
|
- |
17
|
9
|
2nd
|
5th |
+2 |
+1
|
+1
|
+4
|
Bonus feat
|
25
|
11
|
3rd
|
6th |
+3 |
+2
|
+2
|
+5
|
- |
35
|
13
|
3rd
|
7th |
+3 |
+2
|
+2
|
+5
|
- |
46
|
15
|
4th
|
8th |
+4 |
+2
|
+2
|
+6
|
- |
58
|
17
|
4th
|
9th |
+4 |
+3
|
+3
|
+6
|
- |
72
|
19
|
5th
|
10th |
+5 |
+3
|
+3
|
+7
|
Bonus feat
|
88
|
21
|
5th
|
11th |
+5 |
+3
|
+3
|
+7
|
- |
106
|
22
|
6th
|
12th |
+6/+1 |
+4
|
+4
|
+8
|
- |
126
|
24
|
6th
|
13th |
+6/+1 |
+4
|
+4
|
+8
|
- |
147
|
25
|
7th
|
14th |
+7/+2 |
+4
|
+4
|
+9
|
- |
170
|
27
|
7th
|
15th |
+7/+2 |
+5
|
+5
|
+9
|
Bonus feat
|
195
|
28
|
8th
|
16th |
+8/+3 |
+5
|
+5
|
+10
|
- |
221
|
30
|
8th
|
17th |
+8/+3 |
+5
|
+5
|
+10
|
- |
250
|
31
|
9th
|
18th |
+9/+4 |
+6
|
+6
|
+11
|
- |
280
|
33
|
9th
|
19th |
+9/+4 |
+6
|
+6
|
+11
|
- |
311
|
34
|
9th
|
20th |
+10/+5 |
+6
|
+6
|
+12
|
Bonus feat
|
343
|
36
|
9th
|
Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow,
light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or
shield. Armor does not, however, interfere with the manifestation of powers.
Discipline: Every psion must decide at 1st level which
psionic discipline he will specialize in. Choosing a
discipline provides a psion with access to the
class skills associated with that
discipline (see above), as well as the powers restricted to that
discipline. However, choosing a
discipline also means that the psion cannot learn powers that are restricted to other disciplines. He can't even use such powers by employing
psionic items.
Powers Known: A psion begins play knowing three psion powers of your choice. Each time he achieves a new level, he unlocks the
knowledge of new powers.
The number of times a psion can manifest powers in a day is limited only by his daily
power points.
A psion simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night's
sleep each day to regain all his spent
power points.
The Difficulty Class for
saving throws against psion powers is 10 + the power's level + the psion's Intelligence modifier.
Maximum Power Level Known: A psion begins play with
the ability to learn 1st-level powers. As he attains higher levels, a psion may gain
the ability to master more complex powers.
To learn or manifest a power, a psion must have an Intelligence score of at least 10 + the power's level.
Clairsentience: A psion who chooses
clairsentience is known as a seer. Seers can learn precognitive powers to
aid their comrades in combat, as well as powers that permit them to
gather information in many different ways.
Metacreativity: A psion specializing in
metacreativity is known as a shaper. This
discipline includes powers that draw ectoplasm or matter from
the Astral Plane, creating semisolid and solid items such as armor,
weapons, or animated constructs to do battle at the shaper's
command.
Psychokinesis: Psions who specialize in
psychokinesis are known as kineticists. They are the masters of powers that manipulate and transform matter and energy. Kineticists can attack with devastating blasts of energy.
Psychometabolism: A psion who specializes in
psychometabolism is known as an egoist. This
discipline consists of powers that alter the psion's psychobiology, or that of creatures near him. An egoist can both
heal and transform himself into a fearsome
fighter.
Psychoportation: A psion who relies on
psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.
Telepathy: A psion who chooses the
discipline of
telepathy is known as a telepath. He is the master of powers that allow mental contact and control of other sentient creatures. A telepath can deceive or destroy the minds of his enemies with ease.
PSICRYSTALS
A
psicrystal is a fragment of a
psionic character's personality, brought into physical form and a semblance of life (via the
Psicrystal Affinity feat). A psicrystal appears as a crystalline construct about the size of a
human hand.
Because it is an extension of its creator's personality, a character's
psicrystal is in some ways a part of him. That's why, for example, a
psionic character can manifest a personal range power on his
psicrystal even though normally he can manifest such a power only on himself.
A
psicrystal is treated as a construct for the purposes of all effects that depend on its type.
Psicrystal abilities are based on the owner's levels in
psionic classes. Levels from other classes do not count toward the owner's level for purposes of
psicrystal abilities.
A
psicrystal can speak one language of its owner's choice (so long as it is a language the owner knows). A
psicrystal can understand all other languages known by its owner, but cannot speak them. This is a supernatural ability.
Psicrystal Basics: Use the statistics for a
psicrystal, but make the following changes.
Abilities: When its self-propulsion ability is not activated, a
psicrystal has no Strength score and no Dexterity score.
Psicrystal Special Abilities
|
Owner Level
|
Natural Armor Adj.
|
Int Adj.
|
Special
|
1st-2nd |
+0
|
+0
|
Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link |
3rd-4th |
+1
|
+1
|
Deliver touch powers |
5th-6th |
+2
|
+2
|
Telepathic speech |
7th-8th |
+3
|
+3
|
- |
9th-10th |
+4
|
+4
|
Flight |
11th-12th |
+5
|
+5
|
Power resistance
|
13th-14th |
+6
|
+6
|
Sight link |
15th-16th |
+7
|
+7
|
Channel power |
17th-18th |
+8
|
+8
|
|
19th-20th |
+9
|
+9
|
|
Psicrystal Ability Descriptions: All psicrystals have
special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on the table above.
The abilities on the table are cumulative.
Natural Armor Adj. (Ex): This number noted here is an improvement to the
psicrystal's natural armor bonus (normally 0). It represents a
psicrystal's preternatural durability.
Intelligence Adj. (Ex): Add this value to the
psicrystal's Intelligence score. Psicrystals are as smart as people (though not necessarily as smart as smart people).
Alertness (Ex): The presence of a
psicrystal sharpens its master's senses. While a
psicrystal is within arm's reach (adjacent to or in the same square as its owner), its owner gains the
Alertness feat.
Self-Propulsion (Su): As a
standard action, its owner can will a
psicrystal to form spidery, ectoplasmic legs that grant the
psicrystal a land
speed of 30 feet and a
climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires).
Share Powers (Su): At the owner's option, he can have any power (but not any psi-like ability) he manifests on himself also affect his
psicrystal. The
psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the
psicrystal if it moves farther than 5 feet away, and will not affect the
psicrystal again, even if it returns to its owner before the duration expires.
Additionally, the owner can manifest a power with a target of "You" on his
psicrystal (as a touch range power) instead of on himself. The owner and
psicrystal cannot share powers if the powers normally do not affect creatures of the
psicrystal's type (construct).
Sighted (Ex): Although it has no physical sensory organs, a
psicrystal can telepathically sense its environment as well as a creature with normal
vision and hearing.
Darkness (even supernatural
darkness) is irrelevant, as are areas of supernatural
silence, though a
psicrystal still can't discern invisible or ethereal beings. A
psicrystal's sighted range is 40 feet.
Telepathic Link (Su): The owner has a telepathic link with his
psicrystal out to a distance of up to 1 mile. The owner cannot see through the
psicrystal's senses, but the two of them can communicate telepathically as if the
psicrystal were the target of a
mindlink power manifested by the owner. For instance, a
psicrystal placed in a distant
room could relay the activities occurring in that
room.
Because of the telepathic link between a
psicrystal and its owner, the owner has the same connection to an item or place that the
psicrystal does. For instance, if his
psicrystal has seen a
room, the owner can
teleport into that
room as if he has seen it too.
Deliver Touch Powers (Su): If the owner is 3rd level or higher, his
psicrystal can deliver touch powers for him. If the owner and
psicrystal are in contact at the time the owner manifests a touch power, he can designate his
psicrystal as the "toucher." The
psicrystal can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates.
Telepathic Speech (Ex): If the owner is 5th level or higher, the
psicrystal can communicate telepathically with any creature that has a language and is within 30 feet of the
psicrystal, while the
psicrystal is also within 1 mile of the owner.
Flight (Su): If the owner is 9th level or higher, he can, as a
standard action, will his
psicrystal to
fly at a
speed of 50 feet (poor). The
psicrystal drifts gently to the ground after one day (or sooner, if the owner desires).
Sight Link (Sp): If the owner is 13th level or higher, the character can remote view the
psicrystal (as if manifesting the
remote view power) once per day.
Channel Power (Sp): If the owner is 15th level or higher, he can manifest powers through the
psicrystal to a distance of up to 1 mile. The
psicrystal is treated as the power's originator, and all ranges are calculated from its location.
When channeling a power through his
psicrystal, the owner manifests the power by paying its
power point cost. He is still subject to
attacks of opportunity and other hazards of manifesting a power, if applicable (for instance, he becomes visible when manifesting an offensive power if
invisible, as does the
psicrystal).
Psicrystal Personality (Ex): Each
psicrystal has a distinct personality, chosen by its owner at the time of its creation from among those given on the following table. At 1st level, its owner typically gets a feel for a
psicrystal's personality only through occasional impulses, but as the owner increases in level the
psicrystal's personality becomes more pronounced. At higher levels, it is not uncommon for a
psicrystal to constantly ply its owner with observations and advice, often severely slanted toward the
psicrystal's particular worldview. The owner always sees a bit of himself in his
psicrystal, even if magnified and therefore distorted.
Psicrystal Personalities
|
Personality
|
Benefit to Owner
|
Artiste |
+3 bonus on Craft checks |
Bully |
+3 bonus on Intimidate checks |
Coward |
+3 bonus on Hide checks |
Friendly |
+3 bonus on Diplomacy checks |
Hero |
+2 bonus on Fortitude saves |
Liar |
+3 bonus on Bluff checks |
Meticulous |
+3 bonus on Search checks |
Nimble |
+2 bonus on Initiative checks |
Observant |
+3 bonus on Spot checks |
Poised |
+3 bonus on Balance checks |
Resolved |
+2 bonus on Will saves |
Sage |
+3 bonus on checks involving any one Knowledge skill owner already knows; once chosen, this does not vary |
Single-minded |
+3 bonus on Concentration checks |
Sneaky |
+3 bonus on Move Silently checks |
Sympathetic |
+3 bonus on Sense Motive checks |
Find topic in: Epic, Psionic, Rules of the Game |
Abilities And Manifesters | Adapt Body | Adding Powers | Affinity Field | Apopsi | Assimilate | Astral Traveler | Attraction | Aura Alteration | Aura Sight | Bend Reality | Bestow Power | Biofeedback | Blue | Body Adjustment | Body Equilibrium | Body Purification | Bolt | Breath Of The Black Dragon | Call To Mind | Catapsi | Catfall | Cloud Mind, Mass | Cloud Mind | Conceal Thoughts | Concealing Amorpha | Concussion Blast | Contingency, Psionic | Control Flames | Control Light | Control Sound | Co-Opt Concentration | Correspond | Create Sound | Crystal Shard | Danger Sense | Darkvision, Psionic | Daze, Psionic | Death Urge | Deceleration | Decerebrate | Deja Vu | Demoralize | Detect Hostile Intent | Detect Psionics | Detect Remote Viewing | Dimension Door, Psionic | Disable | Disintegrate, Psionic | Dismiss Ectoplasm | Dispel Psionics | Dissipating Touch | Distract | Divert Teleport | Divination, Psionic | Duergar, Psionic | Ecto Protection | Ectoplasmic Shambler | Ego Whip | Elan | Elans | Elfsight | Empathic Feedback | Empathy | Empty Mind | Energy Adaptation, Specified | Energy Adaptation | Energy Bolt | Energy Burst | Energy Conversion | Energy Push | Energy Ray | Energy Retort | Energy Stun | Energy Wall | Energy Wave | Entangling Ectoplasm | Eradicate Invisibility | Etherealness, Psionic | Evade Burst | Far Hand | Feat Leech | Float | Force Screen | Freedom Of Movement, Psionic | Fuse Flesh | Grease, Psionic | Hammer | Id Insinuation | Identify, Psionic | Incarnate | Inertial Armor | Inflict Pain | Insanity | Intellect Fortress | Iron Body, Psionic | Keen Edge, Psionic | Knock, Psionic | Know Direction And Location | Leech Field | Levitate, Psionic | Major Creation, Psionic | Matter Agitation | Matter Manipulation | Mental Barrier | Mental Disruption | Mental Pinnacle | Microcosm | Mind Blank, Personal | Mind Blank, Psionic | Mind Thrust | Mind Trap | Mindwipe | Missive, Mass | Missive | Moment Of Prescience, Psionic | My Light | Oak Body | Overland Flight, Psionic | Personality Parasite | Phase Door, Psionic | Plane Shift, Psionic | Power Leech | Power Level | Power Resistance | Power Stones | Precognition, Defensive | Precognition, Offensive | Prescience, Offensive | Psicraft (Int; Trained Only) | Psicrystal | Psion Uncarnate | Psionic Blast | Psionic Lock | Psion-Killer | Psychic Crush | Psychic Reformation | Random Starting Gold | Reality Revision | Recall Agony | Recall Death | Remote View Trap | Retrieve | Saving Throw | Sense Link, Forced | Sense Link | Sequester, Psionic | Shadow Body | Share Pain, Forced | Share Pain | Shatter Mind Blank | Skate | Solicit Psicrystal | Sorcerer/Wizard Spells | Suspend Life | Sustenance | Swarm Of Crystals | Synesthete | Telekinetic Force | Telekinetic Maneuver | Telekinetic Thrust | Telempathic Projection | Teleport, Psionic Greater | Temporal Acceleration | Thought Shield | Time Hop | Time Regression | Tongues, Psionic | Touchsight | Tower Of Iron Will | Trace Teleport | True Metabolism | True Seeing, Psionic | Ubiquitous Vision | Ultrablast | Unbodied | Universal Items | Vigor | Wall Of Ectoplasm |
|
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