AUTOHYPNOSIS
(WIS; TRAINED ONLY)
You have trained your mind to gain mastery over your body and the mind's own deepest capabilities.
Check: The DC and the effect of a successful
check depend on the task you attempt.
Task
|
DC
|
Ignore caltrop wound |
18
|
Memorize |
15
|
Resist dying |
20
|
Resist fear Fear effect |
DC
|
Tolerate poison Poison's |
DC
|
Willpower |
20
|
Ignore Caltrop Wound: If you are wounded by stepping on a caltrop, your
speed is reduced to one-half normal. A successful Autohypnosis
check removes this
movement penalty. The wound doesn't go away-it is just ignored through self-persuasion.
Memorize: You can attempt to memorize a long string of numbers, a long passage of verse, or some other particularly difficult piece of information (but you can't memorize magical writing or similarly exotic scripts). Each successful
check allows you to memorize a single page of text (up to 800 words), numbers, diagrams, or sigils (even if you don't recognize their meaning). If a document is longer than one page, you can make additional checks for each additional page. You always retain this information; however, you can recall it only with another successful Autohypnosis
check.
Resist Dying: You can attempt to subconsciously prevent yourself from dying. If you have negative
hit points and are losing
hit points (at 1 per round, 1 per hour), you can substitute a DC 15 Autohypnosis
check for your d% roll to see if you become stable. If the
check is successful, you stop losing
hit points (you do not gain any
hit points, however, as a result of the
check). You can substitute this
check for the d% roll in later rounds if you are initially unsuccessful.
Resist Fear: In response to any
fear effect, you make a
saving throw normally. If you fail the
saving throw, you can make an Autohypnosis
check on your next round even while overcome by
fear. If your autohypnosis
check meets or beats the DC for the
fear effect, you shrug off the
fear. On a failed
check, the
fear affects you normally, and you gain no further attempts to shrug off that particular
fear effect.
Willpower: If reduced to 0
hit points (disabled), you can make an Autohypnosis
check. If successful, you can take a normal
action while at 0
hit points without taking 1 point of
damage. You must make a
check for each strenuous
action you want to take. A failed Autohypnosis
check in this circumstance carries no direct penalty-you can choose not to take the strenuous
action and thus avoid the
hit point loss. If you do so anyway, you drop to -1
hit points, as normal when disabled.
Action: None. Making an Autohypnosis
check doesn't require an
action; it is either a
free action (when attempted reactively) or part of another action (when attempted actively).
Try Again: Yes, for memorize and willpower uses, though a success doesn't cancel the effects of a previous failure. No for the other uses.
Synergy: If you have 5 or more ranks in Autohypnosis, you get a +2 bonus on
Knowledge (
psionics) checks.
If you have 5 or more ranks in
Concentration, you get a +2 bonus on Autohypnosis checks.
CONCENTRATION(CON)
You are particularly good at focusing your mind.
Check: You must make a
Concentration check whenever you might potentially be distracted (by taking
damage, by harsh
weather, and so on) while engaged in some
action that requires your full attention. Such actions include manifesting a power, concentrating on an active power, directing a power, or using a psi-like ability.
If the
Concentration check succeeds, you can continue with the
action as normal. If the
check fails, the
action automatically fails and is wasted. If you were in the process of manifesting a power, the
power points are lost. If you were concentrating on an active power, the power ends as if you had ceased concentrating on it. If you were directing a power, the direction fails but the power remains active. If you were using a psi-like ability, that use of
the ability is lost.
The table below summarizes various types of distractions that cause you to make a
Concentration check. If the distraction occurs while you are trying to manifest a power, you must add the level of the power you are trying to manifest to the appropriate
Concentration DC.
Concentration DC1
|
Distraction
|
10 + damage dealt |
Damaged during the action.2 |
10 + half of continuous damage last dealt |
Taking continuous damage during the action.3 |
15 + power level |
Attempting to manifest a power without its display. |
15 |
Entangled. |
Distracting power's save DC |
Distracted by nondamaging power.4 |
20 |
Gain psionic focus. |
20 |
Grappling or pinned. (You can manifest powers normally unless you fail your Concentration check.) |
Distracting power's save DC |
Weather caused by power4 |
1 If you are trying to manifest, concentrate on, or direct a power when the distraction occurs, add the level of the power to the indicated DC. |
2 Such as during the manifestation of a power with a manifesting time of 1 round or more. Also from an attack of opportunity or readied attack made in response to the power being manifested (for powers with a manifesting time of 1 action) or the action being taken (for activities requiring no more than a full-round action). |
3 Such as from standing in natural fire or lava. |
4 If the power allows no save, use the save DC it would have if it did allow a save. |
If you have 1 or more
power points available, you can meditate to attempt to become psionically focused. The DC to become psionically focused is 20. Meditating is a
full-round action that provokes
attacks of opportunity. When you are psionically focused, you can expend your focus on any single
Concentration check you make thereafter. When you expend your focus in this manner, your
Concentration check is treated as if you rolled a 15. It's like taking 10, except that the number you add to your
Concentration modifier is 15. You can also expend your focus to gain the benefit of a
psionic feat-many
psionic feats are activated in this way.
Once you are psionically focused, you remain focused until you expend your focus, become unconscious, or go to
sleep (or enter a meditative trance, in the case of
elans), or until your
power point reserve drops to 0.
Try Again: Yes, though a success doesn't cancel the effects of a previous failure, such as the loss of the
power points for a power being manifested or the disruption of a power being concentrated on.
A character with the
Combat Manifestation feat gets a +4 bonus on
Concentration checks made to manifest a power or use a psi-like ability while on the defensive or while grappling or pinned.
Synergy: If you have 5 or more ranks in
Concentration, you get a +2 bonus on Autohypnosis checks.
KNOWLEDGE (PSIONICS)(INT)
Like the
Craft and
Profession skills,
Knowledge actually encompasses a number of unrelated skills. This entry specifically relates to the body of lore dealing with the phenomena of
psionics in all its many manifestations.
If you have 5 or more ranks in Autohypnosis, you get a +2 bonus on
Knowledge (
psionics) checks.
Find topic in: Epic, Psionic |
|
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