The wilder's
class skills (and the key ability for each skill) are
Autohypnosis* (Wis),
Balance (Dex),
Bluff (Cha),
Climb (Str),
Concentration* (Con),
Craft (Int),
Escape Artist (Dex),
Intimidate (Cha),
Jump (Str),
Knowledge (
psionics)* (Int),
Listen (Wis),
Profession (Wis),
Psicraft* (Int),
Sense Motive (Wis),
Spot (Wis),
Swim (Str), and
Tumble (Dex).
*New skill or expanded use of existing skill.
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armor Proficiency: Wilders are proficient with all simple
weapons, with
light armor, and with shields (except tower shields).
Powers Known: A wilder begins play knowing one wilder power of your choice. At every even-numbered class level after 1st, she unlocks the
knowledge of new powers.
The total number of powers a wilder can manifest in a day is limited only by her daily
power points.
A wilder simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night's
sleep each day to regain all her spent
power points.
The Difficulty Class for
saving throws against wilder powers is 10 + the power's level + the wilder's Charisma modifier.
Maximum Power Level Known: A wilder begins play with
the ability to learn 1st-level powers. As she attains higher levels, she may gain
the ability to master more complex powers.
To learn or manifest a power, a wilder must have a Charisma score of at least 10 + the power's level.
Wild Surge (Su): A wilder can let her passion and emotion rise to the surface in a
wild surge when she manifests a power. During a
wild surge, a wilder gains phenomenal
psionic strength, but may
harm herself by the reckless use of her power (see
Psychic Enervation, below).
A wilder can choose to invoke a
wild surge whenever she manifests a power. When she does so, she gains +1 to her
manifester level with that manifestation of the power. The
manifester level boost gives her
the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra
power point for this
wild surge. Instead, the additional 1
power point that would normally be required to augment the power is effectively supplied by the
wild surge.
Level-dependent power effects are also improved, depending on the power a wilder manifests with her
wild surge.
This improvement in
manifester level does not grant her any other benefits (
psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on).
At 3rd level, a wilder can choose to boost her
manifester level by two instead of one. At 7th level, she can boost her
manifester level by up to three; at 11th level, by up to four; at 15th level, by up to five; and at 19th level, by up to six.
Elude Touch (Ex): Starting at 2nd level, a wilder's intuition supersedes her intellect, alerting her to danger from touch attacks (including
rays). She gains a bonus to
Armor Class against all touch attacks equal to her Charisma bonus; however, her touch AC can never exceed her
Armor Class against normal attacks.
Volatile Mind (Ex): A wilder's temperamental mind is hard to encompass with the
discipline of
telepathy. When any
telepathy power is manifested on a wilder of 5th level or higher, the manifester of the power must pay 1
power point more than he otherwise would have spent.
The extra cost is not a natural part of that power's cost. It does not augment the power; it is simply a wasted
power point. The wilder's
volatile mind can force the manifester of the
telepathy power to exceed the normal
power point limit of 1 point per
manifester level. If the extra cost raises the
telepathy power's cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his
power points.
As a
standard action, a wilder can choose to lower this effect for 1 round.
Find topic in: Epic, Psionic |
Abilities And Manifesters | Adapt Body | Adding Powers | Affinity Field | Apopsi | Assimilate | Astral Traveler | Attraction | Aura Alteration | Aura Sight | Bend Reality | Bestow Power | Biofeedback | Blue | Body Adjustment | Body Equilibrium | Body Purification | Bolt | Breath Of The Black Dragon | Call To Mind | Catapsi | Catfall | Cloud Mind, Mass | Cloud Mind | Conceal Thoughts | Concealing Amorpha | Concussion Blast | Contingency, Psionic | Control Flames | Control Light | Control Sound | Co-Opt Concentration | Correspond | Create Sound | Crystal Shard | Danger Sense | Darkvision, Psionic | Daze, Psionic | Death Urge | Deceleration | Decerebrate | Deja Vu | Demoralize | Detect Hostile Intent | Detect Psionics | Detect Remote Viewing | Dimension Door, Psionic | Disable | Disintegrate, Psionic | Dismiss Ectoplasm | Dispel Psionics | Dissipating Touch | Distract | Divert Teleport | Divination, Psionic | Dromite | Dromites | Ecto Protection | Ectoplasmic Shambler | Ego Whip | Elfsight | Empathic Feedback | Empathy | Empty Mind | Energy Adaptation, Specified | Energy Adaptation | Energy Bolt | Energy Burst | Energy Conversion | Energy Push | Energy Ray | Energy Retort | Energy Stun | Energy Wall | Energy Wave | Entangling Ectoplasm | Eradicate Invisibility | Etherealness, Psionic | Evade Burst | Far Hand | Feat Leech | Float | Force Screen | Freedom Of Movement, Psionic | Fuse Flesh | Grease, Psionic | Hammer | Id Insinuation | Identify, Psionic | Incarnate | Inertial Armor | Inflict Pain | Insanity | Intellect Fortress | Iron Body, Psionic | Keen Edge, Psionic | Knock, Psionic | Know Direction And Location | Leech Field | Levitate, Psionic | Maenad | Maenads | Major Creation, Psionic | Matter Agitation | Matter Manipulation | Mental Barrier | Mental Disruption | Microcosm | Mind Blank, Personal | Mind Blank, Psionic | Mind Thrust | Mind Trap | Mindwipe | Missive, Mass | Missive | Moment Of Prescience, Psionic | My Light | Oak Body | Overland Flight, Psionic | Personality Parasite | Phase Door, Psionic | Plane Shift, Psionic | Power Leech | Power Resistance | Power Stones | Precognition, Defensive | Precognition, Offensive | Prescience, Offensive | Psicrystal | Psionic Blast | Psionic Lock | Psychic Crush | Psychic Reformation | Random Starting Gold | Reality Revision | Recall Agony | Recall Death | Remote View Trap | Retrieve | Saving Throw | Sense Link, Forced | Sense Link | Sequester, Psionic | Shadow Body | Share Pain, Forced | Share Pain | Shatter Mind Blank | Skate | Solicit Psicrystal | Suspend Life | Sustenance | Swarm Of Crystals | Synesthete | Telekinetic Force | Telekinetic Maneuver | Telekinetic Thrust | Telempathic Projection | Teleport, Psionic Greater | Temporal Acceleration | Thought Shield | Time Hop | Time Regression | Tongues, Psionic | Touchsight | Tower Of Iron Will | Trace Teleport | True Metabolism | True Seeing, Psionic | Ubiquitous Vision | Ultrablast | Vigor | Wall Of Ectoplasm |
|
dragons Classes rpg dnd Psionic Classes d&d srd Wilder Classes 3.5 SRD Classes roleplaying dragons Wilder Classes SRD Classes dungeons Classes dnd dnd wizards rpg dragons dnd Classes rpg SRD roleplaying wizards srd d&d dnd srd d&d Wilder Classes dungeons |