Area: Cone-shaped emanation centered on you
Duration: 1 min./
level (D)
Saving Throw: Will negates
You broadcast a mental compulsion that convinces one or more creatures of 4 Hit
Dice or less that they are disabled (see page 307 of the
Player's Handbook). Creatures with the fewest HD are affected first. Among creatures with equal Hit
Dice, those who are closest to the power's point of origin are affected first. Hit
Dice that are not sufficient to affect a creature are wasted. Creatures that are rendered helpless or are destroyed when they reach 0
hit points cannot be affected.
Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly. While it's possible for an important nonplayer character to attempt some sort of "heroic" action, common NPCs and creatures under the effect of this power typically cower or retreat.
Any creature that attempts to take a
standard action immediately breaks the compulsion and can act normally. A creature that attempts to
heal itself or that receives
healing is likewise freed of the compulsion, and if it is not actually wounded, the
healing is wasted. A creature that takes
damage is also instantly freed of the compulsion (although the
damage still counts against its actual current
hit points).
Augment: For every 2 additional
power points you spend, this power's
range increases by 5 feet and its save DC increases by 1.
In addition, for every additional
power point you spend to increase the
range and the save DC, this power can affect targets that have Hit
Dice equal to 4 + the number of additional points.
Find topic in: Characters, Magic, Monsters, Psionic |
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