Permanent until discharged (D)
Reflex half; see text
creates a fiery explosion when an intruder opens the item that the trap
protects. A fire trap
can ward any object that can be opened and closed.
When casting fire trap,
you select a point on the object as the spell's center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. The flames deal 1d4 points of fire damage
+1 point per caster level
(maximum +20). The item protected by the trap
is not harmed by this explosion.
A fire trapped item cannot have a second closure or warding spell placed on it.
spell does not bypass a fire trap
. An unsuccessful dispel magic
spell does not detonate the spell.
Underwater, this ward deals half damage
and creates a large cloud of steam.
You can use the fire trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire trapped object to an individual usually involves setting a password that you can share with friends.
A half-pound of gold dust (cost 25 gp) sprinkled on the warded object.
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