Abjuration [Fire]
Duration: Permanent until discharged (D)
Saving Throw: Reflex half; see text
Fire trap creates a fiery explosion when an intruder opens the item that the
trap protects. A
fire trap can ward any object that can be opened and closed.
When casting
fire trap, you select a point on the object as the spell's center. When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. The flames deal 1d4 points of fire
damage +1 point per
caster level (maximum +20). The item protected by the
trap is not harmed by this explosion.
A fire trapped item cannot have a second closure or warding spell placed on it.
A
knock spell does not bypass a
fire trap. An unsuccessful
dispel magic spell does not detonate the spell.
Underwater, this ward deals half
damage and creates a large cloud of steam.
You can use the fire trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. Attuning a fire trapped object to an individual usually involves setting a password that you can share with friends.
Material Component: A half-pound of gold dust (cost 25 gp) sprinkled on the warded object.
Find topic in: Basics, Characters, Equipment, Magic |
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