Energy Ray

Psychokinesis [see text]
Level: Psion/wilder 1
Display: Auditory
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Power Resistance: Yes
Power Points: 1
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
Cold: A ray of this energy type deals +1 point of damage per die.
Electricity: Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A ray of this energy type deals +1 point of damage per die.
Sonic: A ray of this energy type deals -1 point of damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, this power's damage increases by one die (d6).
Find topic in: Psionic
DromiteDromitesMaenad
Maenads
dungeons d&d rpg roleplaying D-F roleplaying d20 Powers D-F d20 d&d Energy 3.5 rpg roleplaying Ray roleplaying 3.5 srd Powers D-F Energy srd d20 dnd D-F SRD Ray 3.5 Ray SRD dungeons dragons Psionic rpg dnd Ray d&d 3.5 roleplaying D-F d20 dungeons wizards