Saving Throw: Reflex half or Fortitude half; see text
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful stroke of energy of the chosen type that deals 5d6 points of
damage to every creature or object within the
area. The beam begins at your fingertips.
Cold: A
bolt of this energy type deals +1 point of
damage per die. The
saving throw to reduce
damage from a
cold bolt is a Fortitude save instead of a Reflex save.
Fire: A
bolt of this energy type deals +1 point of
damage per die.
Sonic: A
bolt of this energy type deals -1 point of
damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest.
Augment: For every additional
power point you spend, this power's
damage increases by one die (d6). For each extra two
dice of
damage, this power's save DC increases by 1.
Find topic in: Epic, Psionic |
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