Range: Medium (100 ft. + 10 ft./
level)
Area: An opaque sheet of energy up to 20 ft. long/
level or a
ring of energy with a radius of up to 5 ft./2 levels
Saving Throw: Reflex half or Fortitude half; see text
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an immobile sheet of energy of the chosen type formed out of unstable ectoplasm. One side of the
wall, selected by you, sends forth waves of energy, dealing 2d6 points of
damage to creatures and objects within 10 feet and 1d6 points of
damage to those beyond 10 feet but within 20 feet. In addition, anyone passing though the
energy wall takes 2d6 points of
damage +1 point per
manifester level (maximum +20).
If you manifest the
wall so that it appears where creatures are, each creature takes
damage as if passing through the
wall.
If you manifest this power in the form of a
ring of energy, you choose whether the waves of energy radiate inward or outward from the
ring.
Cold: A sheet of this energy type deals +1 point of
damage per die. The
saving throw to reduce
damage from a
cold wall is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a sheet of this energy type provides a +2 bonus to the save DC and a +2 bonus on
manifester level checks for the purpose of overcoming
power resistance.
Fire: A sheet of this energy type deals +1 point of
damage per die.
Sonic: A sheet of this energy type deals -1 point of
damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest.