Display: Auditory, material, and visual
Range: Medium (100 ft. + 10 ft./
level)
Saving Throw: Fortitude partial (object)
A thin, green
ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the
ray takes 22d6 points of
damage. Any creature reduced to 0 or fewer
hit points by this power is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected.
When used against an object, the
ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the power disintegrates only part of any very large object or structure targeted. The
ray affects even objects constructed entirely of force, but not
psionic effects such as a
null psionics field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of
damage. If this
damage reduces the creature or object to 0 or fewer
hit points, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the
ray affects only one target per manifestation.
Augment: For every additional
power point you spend, the
damage this power deals to a subject that fails its
saving throw increases by 2d6 points. Augmenting this power does not change the amount of
damage the target takes if it succeeds on its
saving throw.