BLUE

Blue, 1st-Level Psion (Telepath)
Small Humanoid (Goblinoid, Psionic)
Hit Dice: 1d4+1 (3 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 size, +4 inertial armor), touch 11, flatfooted 15
Base Attack/Grapple: +0/-6
Attack: Quarterstaff -2 melee (1d4-2) or light crossbow +0 ranged (1d6/19-20)
Full Attack: Quarterstaff -2 melee (1d4-2) or light crossbow +0 ranged (1d6/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psionic powers
Special Qualities: Darkvision 60 ft.
Saves: Fort +1, Ref +0, Will +2
Abilities: Str 6, Dex 11, Con 12, Int 15, Wis 10, Cha 7
Skills: Concentration +5, Hide +6, Move Silently +4,
Psicraft +6, Ride +4, Spot +2
Feats: Psionic Body, Wild TalentB
Environment: Temperate plains
Organization: Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class (usually psion)
Level Adjustment: +0
Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.
Blues speak Goblin and Common.
Most blues encountered outside their homes are psions; the information in the statistics block is for a psion of 1st level.

COMBAT

Blues support goblin warriors in combat and are often called upon to lead a gang of goblins (from the rear) into battle.
Psionic Powers: The blue described here is a 1st-level psion.
Typical Psion Powers Known (power points 3*; save DC 12 + power level): 1st-inertial armor, mind thrust (DC 13), psionic charm (DC 13).
Manifester level 1st. The save DCs are Intelligence-based.
*The blue shown here has already manifested inertial armor; its reserve is normally 4 power points.
Skills: Blues have a +4 racial bonus on Move Silently checks and Ride checks.
The blue psion presented here had the following ability scores before racial adjustments: Str 8, Dex 11, Con 12, Int 13, Wis 10, Cha 9.

BLUES AS CHARACTERS

Blues tend to be psions, although blues raised in communities where their kind are rare may choose the path of the wilder.
Blue characters possess the following racial traits.
- -2 Strength, +2 Intelligence, -2 Charisma.
-Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
-Blue base land speed is 30 feet.
-Darkvision out to 60 feet.
-Naturally Psionic: Blues gain 1 bonus power point at 1st level.
- Racial Skills: A blue character has a +4 racial bonus on Move Silently checks and Ride checks.
-Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
-Favored Class: Psion.
-Level Adjustment: +1.
Find topic in: Basics, Characters, Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game
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