|
Medium Outsider (Native, Water) |
Hit Dice:
|
3d8+3 (16 hp) |
Initiative:
|
+0 |
Speed:
|
5 ft. (1 square), swim 40 ft. |
Armor Class:
|
16 (+6 natural), touch 10, flat-footed 16 |
Base Attack/Grapple:
|
+3/+4 |
Attack:
|
Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20) |
Full Attack:
|
Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19-20) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Spell-like abilities
|
Special Qualities:
|
Darkvision 60 ft. |
Saves:
|
Fort +4, Ref +3, Will +4 |
Abilities:
|
Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 |
Skills:
|
Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9 |
Feats:
|
Mounted Combat, Ride-By Attack |
Environment:
|
Temperate aquatic |
Organization:
|
Company (2-5), squad (6-11), or band (20-80) |
Challenge Rating:
|
2 |
Treasure:
|
Standard |
Alignment:
|
Usually neutral good |
Advancement:
|
4-9 HD (Medium) |
Level Adjustment:
|
+2 |