|
Unicorn
|
Celestial Charger, 7th-Level Cleric
|
|
Large Magical Beast |
Large Magical Beast |
Hit Dice:
|
4d10+20 (42 hp) |
8d10+7d8+75 (155 hp) |
Initiative:
|
+3 |
+4 |
Speed:
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60 ft. (12 squares) |
60 ft. (12 squares) |
Armor Class:
|
18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
24 (-1 size, +4 Dex, +6 natural, +5 bracers of armor +5), touch 13, flat-footed 20 |
Base Attack/Grapple:
|
+4/+13 |
+13/+24 |
Attack:
|
Horn +11 melee (1d8+8) |
Horn +22 melee (1d8+10) |
Full Attack:
|
Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2) |
Horn +22 melee (1d8+10) and 2 hooves +14 melee (1d4+3) |
Space/Reach:
|
10 ft./5 ft. |
10 ft./5 ft. |
Special Attacks:
|
- |
Turn undead 13/day, smite evil, spells |
Special Qualities:
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Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy |
Damage reduction 10/magic, darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, scent, spell-like abilities, spell resistance 20, wild empathy |
Saves:
|
Fort +9, Ref +7, Will +6 |
Fort +16, Ref +12, Will +15 |
Abilities:
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Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24 |
Str 24, Dex 18, Con 20, Int 13, Wis 27, Cha 22 |
Skills:
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Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +8* |
Concentration +11, Knowledge (nature) +9, Knowledge (religion) +8, Listen +15, Move Silently +12, Spellcraft +5, Spot +15, Survival +15 (+17 aboveground)* |
Feats:
|
Alertness, Skill Focus (Survival) |
Alertness, Combat Casting, Extra Turning, Improved Turning, Run, Skill Focus (Survival) |
Environment:
|
Temperate forests |
A chaotic good plane |
Organization:
|
Solitary, pair, or grace (3-6) |
Solitary |
Challenge Rating:
|
3 |
13 |
Treasure:
|
None |
None |
Alignment:
|
Always chaotic good |
Always chaotic good |
Advancement:
|
5-8 HD (Large) |
By character class |
Level Adjustment:
|
+4 (cohort) |
+8 (cohort) |