The standard advancement rules allow dragons theoretically infinite progression even beyond the stage of great wyrm. The following rules let dragons improve more than their Hit
Dice as they progress to epic heights of power.
Age Category: A standard dragon gains one "virtual
age category" for every 3 Hit
Dice it gains beyond the great wyrm stage. Abilities that function once per day per
age category or otherwise use the dragon's
age category as part of a calculation use this adjusted number. Epic dragons gain one
age category per 5 Hit
Dice beyond great wyrm.
Size: One important element of dragon advancement is increasing
size. The dragons that don't reach Colossal
size by the great wyrm stage can never reach it according to the standard advancement rules. When advancing a dragon, consider its basic
size group: lesser (white, black, brass, and copper dragons), ordinary (green, blue, and bronze dragons), greater (silver, red, and gold), or epic (force and prismatic). A dragon that is Tiny as a wyrmling is in the lesser group, a dragon that is Small as a wyrmling and never reaches Colossal
size is in the ordinary group, and a dragon that is Small to Large as a wyrmling and reaches Colossal by the great wyrm stage is in the greater group. A lesser dragon becomes Colossal when it gains two
age categories (6 Hit
Dice) beyond great wyrm. It increases to Colossal+ when it gains an additional four
age categories (12 HD). An ordinary dragon becomes Colossal when it gains one
age category (3 Hit
Dice) beyond great wyrm. It increases to Colossal+ when it gains an additional four
age categories (12 HD). A greater dragon becomes Colossal+ when it gains four
age categories (12 HD) more than it needed to reach the Colossal
size.
Epic dragons, already Colossal+ by the time they reach the great wyrm stage, do not increase in
size thereafter. Use the information presented under the epic dragon entry, below, to determine the statistics of a Colossal+ dragon.
Armor Class: A dragon's natural
armor bonus increases by +1 for every Hit Die it gains beyond the great wyrm stage. (This rule applies for lesser dragon advancement as well, since natural
armor and Hit
Dice always increase at the same rate.)
Speed: When a dragon becomes Colossal, its
fly speed increases by 50 feet and its maneuverability becomes clumsy. When it reaches Colossal+, its
fly speed increases by another 50 feet, and its maneuverability remains clumsy. A dragon's land
speed and other special
movement types (
swim, burrow, and so on) do not change.
Ability Scores: A great wyrm's Strength and Constitution scores both increase by +2 for every virtual
age category the dragon gains. Its Dexterity remains unchanged. Its Intelligence, Wisdom, and Charisma increase by +2 for every two
age categories the dragon gains.
Force and
prismatic dragons have the following DR progression: wyrmling 10/magic, young 15/magic, young adult 15/epic, mature adult 20/epic, very old 25/epic.
Feats: Like ordinary dragons, advanced dragons receive one feat for every 3 Hit
Dice they have.
Feats gained after the dragon attains great wyrm
status can be epic
feats.
Challenge Rating: For standard dragons, CR increases by 2 per additional
age category. For epic dragons, CR increases by 3 per additional
age category. All other dragon statistics are as presented for dragons in general and specific dragon varieties.