Evocation [Fire or Cold]
Level: Fire 5, Sor/Wiz 4, Sun 4
Duration: 1 round/
level (D)
This spell wreathes you in flame and causes
damage to each creature that attacks you in melee. The flames also protect you from either cold-based or fire-based attacks (your choice).
Any creature striking you with its body or a handheld weapon deals normal
damage, but at the same time the attacker takes 1d6 points of
damage +1 point per
caster level (maximum +15). This
damage is either cold
damage (if the
shield protects against fire-based attacks) or fire
damage (if the
shield protects against cold-based attacks). If the attacker has
spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this
damage if they attack you.
When casting this spell, you appear to immolate yourself, but the flames are thin and wispy, giving off
light equal to only half the illumination of a normal torch (10 feet). The color of the flames is determined randomly (50% chance of either color)-blue or green if the
chill shield is cast, violet or blue if the
warm shield is employed. The special powers of each version are as follows.
Warm Shield: The flames are warm to the touch. You take only half
damage from cold-based attacks. If such an attack allows a Reflex save for half
damage, you take no
damage on a successful save.
Chill Shield: The flames are cool to the touch. You take only half
damage from fire-based attacks. If such an attack allows a Reflex save for half
damage, you take no
damage on a successful save.
Arcane Material Component: A bit of phosphorus for the
warm shield; a live firefly or glowworm or the tail portions of four dead ones for the
chill shield.
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