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Gnome, 1st-Level Warrior
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Svirfneblin, 1st-Level Warrior
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Small Humanoid (Gnome) |
Small Humanoid (Gnome) |
Hit Dice:
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1d8+2 (6 hp) |
1d8+4 (8 hp) |
Initiative:
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+0 |
+1 |
Speed:
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20 ft. (4 squares) |
15 ft. in banded mail armor (3 squares); base speed 20 ft. |
Armor Class:
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16 (+1 size, +4 chain shirt, +1 light shield), touch 11, flat-footed 16 |
23 (+1 size, +1 Dex, +4 dodge, +6 banded mail, +1 buckler), touch 16, flat-footed 18 |
Base Attack/Grapple:
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+1/-3 |
+1/-3 |
Attack:
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Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) |
Heavy pick +2 melee (1d4/x4) or light crossbow +3 ranged (1d6/19-20) |
Full Attack:
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Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) |
Heavy pick +2 melee (1d4/x4) or light crossbow +3 ranged (1d6/19-20) |
Space/Reach:
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5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks:
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- |
Spell-like abilities |
Special Qualities:
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Gnome traits
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Gnome traits, svirfneblin traits, spell resistance 12 |
Saves:
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Fort +4, Ref +0, Will -1 |
Fort +5, Ref +3, Will +2 |
Abilities:
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Str 11, Dex 11, Con 14, Int 10, Wis 9, Cha 8 |
Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 4 |
Skills:
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Hide +3, Listen +1, Spot +1 |
Hide +2, Listen +2, Spot +2 |
Feats:
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Weapon Focus (light crossbow) |
Toughness
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Environment:
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Temperate hills (Forest gnomes: Temperate forests) |
Underground |
Organization:
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Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers) |
Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 Medium earth elementals) |
Challenge Rating:
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1/2
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1
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Treasure:
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Standard |
Standard |
Alignment:
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Usually neutral good |
Usually neutral |
Advancement:
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By character class |
By character class |
Level Adjustment:
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+0
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+3
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Gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Their skin color ranges from dark tan to woody brown, their hair is fair, and their eyes can be any
shade of blue. Gnome males prefer short, carefully trimmed beards.
Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry.
Gnomes reach adulthood at about
age 40, and they live about 350 years, though some can live almost 500 years.
Gnomes speak their own language, Gnome. Most
gnomes who travel outside gnome lands (as traders, tinkers, or adventurers) know Common, while warriors in gnome settlements usually learn
Goblin.
Most
gnomes encountered outside their home are warriors; the information in the statistics block is for one of 1st level.
They would rather befuddle or embarrass foes (other than goblinoids or kobolds) than kill them.
Gnomes make heavy use of illusion magic and carefully prepared ambushes and
traps whenever they can.
Gnome Traits (Ex): Gnomes possess the following racial traits.
- +2 Constitution, -2 Strength.
-Small size. +1 bonus to
Armor Class, +1 bonus on
attack rolls, +4 bonus on
Hide checks, -4 penalty on
grapple checks, lifting and carrying limits 3/4 those of Medium characters.
-Weapon Familiarity:
Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
-Add +1 to the Difficulty Class for all
saving throws against illusion spells cast by
gnomes. This adjustment stacks with those from similar effects, such as the
Spell Focus feat.
- +1 racial bonus on
attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).
- +2 racial bonus on
Listen checks.
- +2 racial bonus on
Craft (alchemy) checks.
-Automatic Languages: Common,
Gnome. Bonus Languages: Draconic, Dwarven, Elven,
Giant,
Goblin,
Orc.
The
gnome warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
The information above is for rock
gnomes, the most common variety.
There are two other major gnome
subraces, which differ from rock
gnomes as follows.
Also called deep
gnomes,
svirfneblin are said to dwell in great cities deep underground.
A
svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average
svirfneblin lifespan is 250 years.
Svirfneblin Traits (Ex): These traits are in addition to the rock
gnome traits, except where noted.
- -2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma. These adjustments replace the rock
gnome's ability score adjustments.
-Stonecunning: This ability grants deep
gnomes a +2 racial bonus on
Search checks to notice unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a
Search check as though actively searching, and can use the
Search skill to find stonework
traps as a
rogue can. A
svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a
human can sense which way is up.
- +2 racial bonus on all
saving throws (figured into the statistics for the character presented here). This trait replaces the rock
gnome's racial bonus on
saving throws against illusions.
-Add +1 to the Difficulty Class for all
saving throws against illusion spells cast by
svirfneblin. This adjustment stacks with those from similar effects, such as the
Spell Focus feat.
- +1 racial bonus on
attack rolls against kobolds and goblinoids.
- +4
dodge bonus to
Armor Class against all creatures (figured into the statistics for the character presented here). This trait replaces the rock
gnome's
dodge bonus against giants.
-Automatic Languages: Undercommon,
Gnome, Common. Bonus Languages: Dwarven, Elven,
Giant,
Goblin,
Orc, Terran. This trait replaces the rock
gnome's automatic and bonus languages.
- +2 racial bonus on
Craft (alchemy) and
Listen checks.
- +2 racial bonus on
Hide checks, which improves to +4 underground.
-Level adjustment +3.
The
svirfneblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Challenge Rating:
Svirfneblin with levels in NPC classes have a CR equal to their character level.
Svirfneblin with levels in PC classes have a CR equal to their character level +1.
They are the smallest of all the
gnomes, averaging 2 to 2-1/2 feet in height, but look just like regular
gnomes except with bark-colored or gray-green skin, and eyes that can be brown or green as well as blue. A very long-lived people,
forest gnomes have an average life expectancy of 500 years.
Forest Gnome Traits (Ex): These traits are in addition to the rock
gnome traits, except where noted.
- +1 racial bonus on
attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
-Automatic Languages:
Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest
animals (this replaces the rock
gnome's
speak with animals ability). Bonus Languages: Common, Draconic, Dwarven,
Giant,
Goblin,
Orc. This trait replaces the rock
gnome's automatic and bonus languages.
- +4 racial bonus on
Hide checks, which improves to +8 in a wooded area.
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