|
Barghest
|
Greater Barghest
|
|
Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger) |
Large Outsider (Evil, Extraplanar, Lawful, Shapechanger) |
Hit Dice:
|
6d8+6 (33 hp) |
9d8+27 (67 hp) |
Initiative:
|
+6 |
+6 |
Speed:
|
30 ft. (6 squares) |
40 ft. (8 squares) |
Armor Class:
|
18 (+2 Dex, +6 natural), touch 12, flat-footed 16 |
20 (-1 size, +2 Dex, +9 natural), touch 11, flat-footed 18 |
Base Attack/Grapple:
|
+6/+9 |
+9/+18 |
Attack:
|
Bite +9 melee (1d6+3)) |
Bite +13 melee (1d8+5 |
Full Attack:
|
Bite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1) |
Bite +13 melee (1d8+5) and 2 claws +8 melee (1d6+2) |
Space/Reach:
|
5 ft./5 ft. |
10 ft./5 ft. |
Special Attacks:
|
Spell-like abilities, feed |
Spell-like abilities, feed |
Special Qualities:
|
Change shape, damage reduction 5/magic, darkvision 60 ft., scent |
Change shape, damage reduction 10/magic, darkvision 60 ft., scent |
Saves:
|
Fort +6, Ref +7, Will +7 |
Fort +9, Ref +8, Will +10 |
Abilities:
|
Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14 |
Str 20, Dex 15, Con 16, Int 18, Wis 18, Cha 18 |
Skills:
|
Bluff +11, Diplomacy +6, Disguise +2 (+4 acting), Hide +11*, Intimidate +13, Jump +12, Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks) |
Bluff +16, Climb +17, Concentration +15, Diplomacy +8, Disguise +4 (+6 acting), Hide +10*, Intimidate +18, Jump +21, Listen +16, Move Silently +14, Sense Motive +16, Spot +16 Survival +16 (+18 following tracks), Tumble +16 |
Feats:
|
Combat Reflexes, Improved Initiative, Track |
Combat Casting, Combat Reflexes, Improved Initiative, Track |
Environment
|
An evil-aligned plane |
An evil-aligned plane |
Organization:
|
Solitary or pack (3-6) |
Solitary or pack (3-6) |
Challenge Rating:
|
4
|
5
|
Treasure:
|
Double standard |
Double standard |
Alignment:
|
Always lawful evil |
Always lawful evil |
Advancement:
|
Special (see below) |
Special (see below) |
Level Adjustment:
|
- |
- |
A barghest is a lupine fiend that can take the shape of a
wolf or a
goblin. In its natural form, it resembles a
goblin-
wolf hybrid with terrible jaws and sharp claws. As whelps, barghests are nearly indistinguishable from wolves, except for their size and claws. As they grow larger and stronger, their skin darkens to bluishred and eventually becomes blue altogether.
A full-grown barghest is about 6 feet long and weighs 180 pounds. A barghest's eyes glow orange when the creature becomes excited.
Barghests can claw and bite, no matter what their form, and usually disdain weapons. Though they love killing, they have little stomach for direct
combat and attack from ambush whenever possible. Barghests start a
combat by using
crushing despair and
charm monster to keep opponents off
balance. They try to stay away from the enemy's main strength.
A barghest's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming
damage reduction. Its natural weapons are treated as
magic weapons for the purpose of overcoming
damage reduction.
The save DCs are Charisma-based.
Feed (Su): When a barghest slays a humanoid opponent, it can
feed on the corpse, devouring both flesh and life force, as a
full-round action. Feeding destroys the victim's body and prevents any form of raising or
resurrection that requires part of the corpse. There is a 50% chance that a
wish, miracle, or
true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.
A barghest advances in Hit
Dice by consuming corpses in this fashion. For every three suitable corpses a barghest devours, it gains 1 Hit Die, and its Strength, Constitution, and natural armor increase by +1. Its
attack bonus and saves improve as normal for an outsider of its Hit
Dice, and it gains
skill points, feats, and ability score improvements normally.
The barghest only advances by consuming the corpses of creatures whose Hit
Dice or levels are equal to or greater than its own current total. A barghest that reaches 9 Hit
Dice through feeding immediately becomes a
greater barghest upon completion of the act.
Change Shape (Su): A barghest can assume the shape of a
goblin or a
wolf as a
standard action. In
goblin form, a barghest cannot use its natural weapons but can wield weapons and wear armor. In
wolf form, a barghest loses its claw attacks but retains its bite attack.
Skills: *A barghest in
wolf form gains a +4 circumstance bonus on
Hide checks.