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Goblin, 1st-Level Warrior |
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Small Humanoid (Goblinoid) |
Hit Dice:
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1d8+1 (5 hp) |
Initiative:
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+1 |
Speed:
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30 ft. (6 squares) |
Armor Class:
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15 (+1 size, +1 Dex, +2 leather armor, +1 light shield), touch 12, flat-footed 14 |
Base Attack/Grapple:
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+1/-3 |
Attack:
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Morningstar +2 melee (1d6) or javelin +3 ranged (1d4) |
Full Attack:
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Morningstar +2 melee (1d6) or javelin +3 ranged (1d4) |
Space/Reach:
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5 ft./5 ft. |
Special Attacks:
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- |
Special Qualities:
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Darkvision 60 ft. |
Saves:
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Fort +3, Ref +1, Will -1 |
Abilities:
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Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 |
Skills:
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Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2 |
Feats:
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Alertness
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Environment:
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Temperate plains |
Organization:
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Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves) |
Challenge Rating:
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1/3 |
Treasure:
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Standard |
Alignment:
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Usually neutral evil |
Advancement:
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By character class |
Level Adjustment:
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+0 |
A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin's skin color ranges from yellow through any
shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear
clothing of dark leather, tending toward drab, soiled-looking colors. Goblins speak Goblin; those with Intelligence scores of 12 or higher also speak Common.
Most goblins encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.
Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity. The concept of a fair fight is meaningless in their society. They favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise.
Goblins have a poor grasp of strategy and are cowardly by nature, tending to flee the field if a battle turns against them. With proper supervision, though, they can implement reasonably complex plans, and in such circumstances their numbers can be a deadly advantage.
Challenge Rating: Goblins with levels in NPC classes have a CR equal to their character level -2.
Goblin characters possess the following racial traits.
- -2 Strength, +2 Dexterity, -2 Charisma.
-Small size: +1 bonus to
Armor Class, +1 bonus on
attack rolls, +4 bonus on
Hide checks, -4 penalty on
grapple checks, lifting and carrying limits 3/4 those of Medium characters.
-A goblin's base land
speed is 30 feet.
-Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven,
Giant,
Gnoll,
Orc.
The goblin
warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Find topic in: Characters, Equipment, Magic, Monsters, Psionic, Rules of the Game |
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