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Medium Humanoid (Reptilian) |
Hit Dice:
|
2d8+4 (13 hp) |
Initiative:
|
-1 |
Speed:
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30 ft. (6 squares) |
Armor Class:
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15 (-1 Dex, +6 natural), touch 9, flat-footed 15 |
Base Attack/Grapple:
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+1/+1 |
Attack:
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Club +1 melee (1d6) or claw +1 melee (1d4) or javelin +1 ranged (1d6) |
Full Attack:
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Club +1 melee (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4); or 2 claws +1 melee (1d4) and bite -1 melee (1d4); or javelin +1 ranged (1d6) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
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Stench |
Special Qualities:
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Darkvision 90 ft. |
Saves:
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Fort +5, Ref -1, Will +0 |
Abilities:
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Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10 |
Skills:
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Hide +5*, Listen +3 |
Feats:
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Multiattack
B, Weapon Focus (javelin) |
Environment:
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Underground |
Organization:
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Clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards) |
Challenge Rating:
|
1 |
Treasure:
|
50% coins; 50% goods; 50% items |
Alignment:
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Usually chaotic evil |
Advancement:
|
By character class |
Level Adjustment:
|
+2 |
A troglodyte stands about 5 feet tall and weighs about 150 pounds.
Troglodytes speak Draconic.
Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and clubs. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to
hide.
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of
animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte's stench for 24 hours. A
delay poison or
neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to
poison are unaffected, and creatures resistant to
poison receive their normal bonus on their
saving throws.
Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on
Hide checks. *In rocky or underground settings, this bonus improves to +8.
- -2 Dexterity, +4 Constitution, -2 Intelligence.
-Medium size.
-A troglodyte's base land
speed is 30 feet.
-Racial Hit
Dice: A troglodyte begins with two levels of humanoid, which provide 2d8 Hit
Dice, a base
attack bonus of +1, and base
saving throw bonuses of Fort +3, Ref +0, and Will +0.
-Racial Skills: A troglodyte's humanoid levels give it skill points equal to 5 x.(2 + Int modifier, minimum 1). Its class skills are
Hide and
Listen. Troglodytes have a +4 racial bonus on
Hide checks (+8 in rocky or underground surroundings).
-Racial Feats: A troglodyte's humanoid levels give it one feat. A troglodyte receives
Multiattack as a bonus feat.
- +6 natural armor bonus.
-Natural Weapons: 2 claws (1d4) and bite (1d4).
-Automatic Languages: Draconic. Bonus Languages: Common,
Giant,
Goblin,
Orc.
-Level adjustment +2.
Find topic in: Basics, Magic, Monsters, Psionic, Rules of the Game |
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Monsters dnd roleplaying Troglodyte d20 d&d dnd SRD SRD d20 rpg d20 Monsters dungeons Monsters srd wizards d&d 3.5 Monsters Monsters wizards SRD d&d d20 Monsters dragons srd dnd T-Z T-Z 3.5 SRD wizards roleplaying d&d wizards srd roleplaying rpg dragons Troglodyte |