|
Medium Humanoid (Goblinoid) |
Hit Dice:
|
3d8+3 (16 hp) |
Initiative:
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+1 |
Speed:
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30 ft. (6 squares) |
Armor Class:
|
17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16 |
Base Attack/Grapple:
|
+2/+4 |
Attack:
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Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) |
Full Attack:
|
Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
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- |
Special Qualities:
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Darkvision 60 ft., scent |
Saves:
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Fort +2, Ref +4, Will +1 |
Abilities:
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Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9 |
Skills:
|
Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4 |
Feats:
|
Alertness, Weapon Focus (morningstar) |
Environment:
|
Temperate mountains |
Organization:
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Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level) |
Challenge Rating:
|
2 |
Treasure:
|
Standard |
Alignment:
|
Usually chaotic evil |
Advancement:
|
By character class |
Level Adjustment:
|
+1 |
Bugbears speak
Goblin and Common.
Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.
Bugbear attacks are coordinated, and their tactics are sound if not brilliant.
Bugbear characters possess the following racial traits.
- +4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma.
-Medium size.
-A bugbear's base land
speed is 30 feet.
-Racial Hit
Dice: A bugbear begins with three levels of humanoid, which provide 3d8 Hit
Dice, a base
attack bonus of +2, and base
saving throw bonuses of Fort +1, Ref +3, and Will +1.
-Racial Feats: A bugbear's humanoid levels give it two feats.
- +3 natural armor bonus.
-Level adjustment +1.
Find topic in: Equipment, Magic, Rules of the Game |
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