*New skill or expanded use of existing skill.
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Psychic Warrior
|
Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Power Points/Day
|
Powers Known
|
Maximum Power Level Known
|
1st |
+0 |
+2
|
+0
|
+0
|
Bonus feat
|
0*
|
1
|
1st
|
2nd |
+1 |
+3
|
+0
|
+0
|
Bonus feat
|
1
|
2
|
1st
|
3rd |
+2 |
+3
|
+1
|
+1
|
- |
3
|
3
|
1st
|
4th |
+3 |
+4
|
+1
|
+1
|
- |
5
|
4
|
2nd
|
5th |
+3 |
+4
|
+1
|
+1
|
Bonus feat
|
7
|
5
|
2nd
|
6th |
+4 |
+5
|
+2
|
+2
|
- |
11
|
6
|
2nd
|
7th |
+5 |
+5
|
+2
|
+2
|
- |
15
|
7
|
3rd
|
8th |
+6/+1 |
+6
|
+2
|
+2
|
Bonus feat
|
19
|
8
|
3rd
|
9th |
+6/+1 |
+6
|
+3
|
+3
|
- |
23
|
9
|
3rd
|
10th |
+7/+2 |
+7
|
+3
|
+3
|
- |
27
|
10
|
4th
|
11th |
+8/+3 |
+7
|
+3
|
+3
|
Bonus feat
|
35
|
11
|
4th
|
12th |
+9/+4 |
+8
|
+4
|
+4
|
- |
43
|
12
|
4th
|
13th |
+9/+4 |
+8
|
+4
|
+4
|
- |
51
|
13
|
5th
|
14th |
+10/+5 |
+9
|
+4
|
+4
|
Bonus feat
|
59
|
14
|
5th
|
15th |
+11/+6/+1 |
+9
|
+5
|
+5
|
- |
67
|
15
|
5th
|
16th |
+12/+7/+2 |
+10
|
+5
|
+5
|
- |
79
|
16
|
6th
|
17th |
+12/+7/+2 |
+10
|
+5
|
+5
|
Bonus feat
|
91
|
17
|
6th
|
18th |
+13/+8/+3 |
+11
|
+6
|
+6
|
- |
103
|
18
|
6th
|
19th |
+14/+9/+4 |
+11
|
+6
|
+6
|
- |
115
|
19
|
6th
|
20th |
+15/+10/+5 |
+12
|
+6
|
+6
|
Bonus feat
|
127
|
20
|
6th
|
*The psychic warrior gains no power points from his class at 1st level. However, he does add any bonus power points he gains from a high Wisdom score, his race, and feats or other sources to his reserve. He can use these points (if any) to manifest his power. |
Weapon and Armor Proficiency: Psychic warriors are proficient with all simple and martial
weapons, with all types of armor (heavy, medium, and
light), and with shields (except tower shields).
Power Points/Day: A psychic warrior's ability to manifest powers is limited by the
power points he has available. His base daily allotment of
power points is given on
Table: The Psychic Warrior. In addition, he receives bonus
power points per day if he has a high Wisdom score (see
Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items. A 1st-level psychic warrior gains no power points for his class level, but he gains bonus power points (if he is entitled to any), and can manifest the single power he knows with those power points.
Powers Known: A psychic warrior begins play knowing one psychic warrior power of your choice. Each time he achieves a new level, he unlocks the
knowledge of a new power.
The total number of powers a psychic warrior can manifest in a day is limited only by his daily
power points.
A psychic warrior simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night's
sleep each day to regain all his spent
power points.
The Difficulty Class for
saving throws against psychic warrior powers is 10 + the power's level + the psychic warrior's Wisdom modifier.
Maximum Power Level Known: A psychic warrior begins play with
the ability to learn 1st-level powers. As he attains higher levels, he may gain
the ability to master more complex powers.
To learn or manifest a power, a psychic warrior must have a Wisdom score of at least 10 + the power's level.
Bonus Feats: At 1st level, a psychic warrior gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets and the
bonus feat granted to a
human character. The psychic warrior gains an additional
bonus feat at 2nd level and every three levels thereafter (5th, 8th, 11th, 14th, 17th, and 20th). These
bonus feats must be drawn from the feats noted as
fighter bonus feats or
psionic feats. The psychic warrior must still meet all
prerequisites for the bonus feat, including ability score and base
attack bonus minimums as well as class requirements. A psychic warrior cannot choose feats that specifically require levels in the fighter class unless he is a
multiclass character with the requisite levels in the fighter class.
Find topic in: Epic, Psionic, Rules of the Game |
Abilities And Manifesters | Adapt Body | Adding Powers | Animal Affinity | Astral Traveler | Biofeedback | Bite Of The Wolf | Body Adjustment | Body Equilibrium | Body Purification | Breath Of The Black Dragon | Burst | Call Weaponry | Catapsi | Catfall | Chameleon | Claw Of Energy | Claws Of The Beast | Claws Of The Vampire | Compression | Conceal Thoughts | Concealing Amorpha, Greater | Concealing Amorpha | Danger Sense | Darkvision, Psionic | Detect Hostile Intent | Detect Psionics | Dimension Door, Psionic | Dimension Slide | Dimension Swap | Dispelling Buffer | Dissipating Touch | Dissolving Touch | Dissolving Weapon | Distract | Duodimensional Claw | Ectoplasmic Form | Elan | Elfsight | Empathic Feedback | Empathic Transfer, Hostile | Empathic Transfer | Empty Mind | Energy Adaptation, Specified | Energy Adaptation | Escape Detection | Evade Burst | Exhalation Of The Black Dragon | Expansion | Feat Leech | Float | Force Screen | Form Of Doom | Freedom Of Movement, Psionic | Graft Weapon | Grip Of Iron | Half-Giant | Half-Giants | Hammer | Hustle | Immovability | Inertial Armor | Inertial Barrier | Keen Edge, Psionic | Levitate, Psionic | Mental Barrier | Metaconcert | Metaphysical Claw | Metaphysical Weapon | Mind Blank, Personal | My Light | Oak Body | Painful Strike | Power Stones | Precognition, Defensive | Precognition, Offensive | Prescience, Offensive | Prevenom Weapon | Prevenom | Prowess | Psionic Fist | Psionic Lion's Charge | Psionic Scent | Psychic Vampire | Psychofeedback | Random Starting Gold | Reality Revision | Saving Throw | Skate | Steadfast Perception | Stomp | Strength Of My Enemy | Suspend Life | Sustenance | Synesthete | Thicken Skin | Thought Shield | Truevenom Weapon | Truevenom | Ubiquitous Vision | Universal Items | Vampiric Blade | Vigor | Wall Walker | War Mind | Weapon Of Energy |
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