You
heal another creature's wounds, transferring some of its
damage to yourself. When you manifest this power, you can
heal as much as 2d10 points of
damage. The
target regains a number of
hit points equal to the
dice result, and you lose
hit points equal to half of that amount. (This loss can bring you to 0 or fewer
hit points.) Powers and abilities you may have such as
damage reduction and
regeneration do not lessen or change this damage, since you are taking the
target's pain into yourself in an empathic manner. The damage transferred by this power has no type, so even if you have immunity to the type of damage the
target originally took, the transfer occurs normally and deals
hit point damage to you.
Alternatively, you can use this power to absorb one
poison or one
disease afflicting the
target creature into yourself. When you absorb a
poison or
disease, you do not take any of the
damage previously dealt to the
target by the affliction, but you do assume the burden of making the secondary and/or continuing Fortitude saves to combat the affliction.