You and all your gear become a partially translucent mass of rippling ectoplasm that generally conforms to your normal shape. You gain damage reduction
, and you gain immunity to poison
and critical hits. Your material armor (including inertial armor
) becomes meaningless, although your size, Dexterity, deflection bonuses, and armor bonuses from force effects (such as those gained by inertial armor
) still apply to your Armor Class
You can manifest powers while in ectoplasmic form
, but you must make a Concentration
check (DC 20 + power level
) for each power you attempt to manifest.
You cannot physically attack, you lose supernatural abilities (if any), and you can't speak while in ectoplasmic form
. You can't run
, but you can fly
at a speed
of 20 feet (perfect). You can pass through small holes or narrow openings, even mere cracks, with all you were wearing or holding in your hands. You are subject to the effects of wind, and you can't enter water or other liquid. You also can't manipulate objects or activate items, even those carried along with you. Continuously active items remain active, though in some cases their effects may be moot (such as items that provide armor or natural armor bonuses).
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