You attach any melee
weapon you can use in one hand-mundane,
psionic, or magical-onto the end of one of your arms. The
weapon becomes a natural extension of your arm, and that hand blends seamlessly into the shaft, hilt, or head of the
weapon. Now that the
weapon and you are one, you gain a +1 competence bonus on all attack and
damage rolls while using the
weapon.
The grafted
weapon is considered both a standard
weapon and a natural
weapon for the purpose of effects that distinguish between either
weapon type. For instance, the grafted
weapon is treated as a natural
weapon for the purpose of delivering a touch attack with a power in conjunction with the
weapon attack. As with any power (or spell) melee touch attack made in conjunction with a natural
weapon attack, the touch attack effect is not delivered unless the natural
weapon strikes normally; on a failed attack, the touch power (or spell) is wasted.
While your hand is grafted to a
weapon, you lose the use of that hand and take a -2 penalty on all
skill checks requiring the use of hands. Powers that temporarily
polymorph or metamorph you can ignore the grafted
weapon or alter it normally, at your discretion. If the
weapon takes
damage, you take
damage as well. If you are healed, so is your grafted
weapon. If your
weapon is destroyed, you permanently lose 2 points of Constitution;
the ability drain persists until you can restore your natural anatomy (by means of
regenerate or a similar effect).
When this power's
duration expires, the grafted
weapon falls to the ground and your hand returns.
Find topic in: Psionic |
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