If you have a claw attack (either from an actual natural
weapon or from an effect such as
claws of the beast), you can use this power to energize that
weapon. The claw attack deals an extra 1d6 points of cold, electricity, or fire
damage (as chosen by you at the time of manifestation) on a successful hit. On a critical hit, it deals an extra 1d10 points of energy
damage. If the claw's critical multiplier is x3, add 2d10 points of energy
damage instead; if the multiplier is x4, add 3d10 points of energy
damage.
This power can be manifested on a claw attack that already deals energy
damage, but if the claw already deals the same type of
damage as the power, the effects stack. If this power is manifested on a claw attack already benefiting from the effect of the power, the newer manifestation supersedes the older manifestation, even if both manifestations are of different energy types.