The soulknife's class skills
(and the key ability for each skill) are Autohypnosis
* (Wis), Climb
* (Con), Craft
)* (Int), Listen
(Wis), Move Silently
(Wis), and Tumble
*New skill or expanded use of existing skill.
Skill Points at 1st Level:
(4 + Int modifier) x4.
Skill Points at Each Additional Level:
4 + Int modifier.
Mind Blade (Su):
As a move action
, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium soulknife materializes a Medium mind blade
that he can wield as a light weapon
, and the blade deals 1d6 points of damage
(crit 19-20/x2). Soulknives who are smaller or larger than Medium create mind blades
identical to short swords appropriate for their size, with a corresponding change to the blade's damage
. The wielder of a mind blade
gains the usual benefits to his attack roll
roll from a high Strength bonus.
The blade can be broken (it has hardness 10 and 10 hit points
); however, a soulknife can simply create another on his next move action
. The moment he relinquishes his grip on his blade, it dissipates (unless he intends to throw it; see below). A mind blade
is considered a magic weapon
for the purpose of overcoming damage reduction
A soulknife's mind blade
improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade
gains a cumulative +1 enhancement bonus on attack rolls
rolls (+2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level).
Even in places where psionic
effects do not normally function (such as within a null psionics field
), a soulknife can attempt to sustain his mind blade
by making a DC 20 Will save. On a successful save, the soulknife maintains his mind blade
for a number of rounds equal to his class level before he needs to check again. On an unsuccessful attempt, the mind blade
vanishes. As a move action
on his turn, the soulknife can attempt a new Will save to rematerialize his mind blade
while he remains within the psionics
Throw Mind Blade (Ex):
A soul knife of 2nd level or higher can throw his mind blade
as a ranged weapon
with a range increment of 30 feet.
Psychic Strike (Su):
As a move action
, a soulknife of 3rd level or higher can imbue his mind blade
with destructive psychic energy. This effect deals an extra 1d8 points of damage
to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade
ability). Creatures immune to mind-affecting effects are immune to psychic strike damage
. (Unlike the rogue
's sneak attack, the psychic strike
is not precision damage
and can affect creatures otherwise immune to extra damage
from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)
Once a soulknife has prepared his blade for a psychic strike
, it holds the extra energy until it is used. Even if the soulknife drops the mind blade
(or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the soulknife next materializes it.
At every four levels beyond 3rd (7th, 11th, 15th, and 19th), the extra damage
from a soulknife's psychic strike
increases as shown on the Table above.
Shape Mind Blade (Su):
At 5th level, a soulknife gains the ability
to change the form of his mind blade
. As a fullround action, he can change his mind blade
to replicate a longsword (damage
1d8 for a Medium weapon
wielded as a one-handed weapon
) or a bastard sword (damage
1d10 for a Medium weapon
, but he must wield it as a two-handed weapon
unless he knows the Exotic Weapon Proficiency
(bastard sword) feat). If a soulknife shapes his mind blade
into the form of a bastard sword and wields it two-handed, he adds 1-1/2 times his Strength bonus to his damage
rolls, just like when using any other two-handed weapon.
Alternatively, a soulknife can split his mind blade
into two identical short swords, suitable for fighting with a weapon in each hand. (The normal penalties for fighting with two weapons
apply.) However, both mind blades
have an enhancement bonus 1 lower than the soulknife would otherwise create with a single mind blade
At every four levels beyond 6th (10th, 14th, and 18th), the value of the enhancement a soulknife can add to his weapon
improves to +2, +3, and +4, respectively. A soulknife can choose any combination of weapon special abilities
that does not exceed the total allowed by the soulknife's level.
Weapon Special Ability
Enhancement Bonus Value
|*New special abilities
A soulknife can reassign the ability
or abilities he has added to his mind blade
. To do so, he must first spend 8 hours in concentration
. After that period, the mind blade
materializes with the new ability or abilities selected by the soulknife.
Speed of Thought:
A soulknife gains Speed of Thought
as a bonus feat at 6th level.
At 9th level, a soulknife gains the ability
to momentarily fragment his mind blade
into numerous identical blades, each of which strikes at a nearby opponent.
As a full attack, when wielding his mind blade
, a soulknife can give up his regular attacks and instead fragment his mind blade
to make one melee attack at his full base attack bonus
against each opponent within reach. Each fragment functions identically to the soulknife's regular mind blade
When using bladewind
, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave
feat or the haste
Knife to the Soul (Su):
Beginning at 13th level, when a soulknife executes a psychic strike
, he can choose to substitute Intelligence, Wisdom, or Charisma damage
(his choice) for extra dice
. For each die of extra damage
he gives up, he deals 1 point of damage
to the ability
score he chooses. A soulknife can combine extra dice
and ability damage
in any combination.
Multiple Throw (Ex):
At 17th level and higher, a soulknife can throw a number of mind blades
per round equal to the number of melee attacks he could make.
|Find topic in: Epic, Psionic|
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