A special ability is either extraordinary, spell-like, or supernatural in nature.
Extraordinary Abilities (Ex): Extraordinary abilities are nonmagical. They are, however, not something that just anyone can do or even learn to do without extensive training. Effects or areas that negate or disrupt magic have no effect on
extraordinary abilities.
Contents
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Ability Score Loss - Various attacks cause ability score loss, either ability damage or ability drain.
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Antimagic - An antimagic field spell or effect cancels magic altogether.
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Blindsight And Blindsense - Some creatures have blindsight, the extraordinary ability to use a nonvisual...
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Blindsense - Other creatures have blindsense, a lesser ability that lets the creature...
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Breath Weapon - A creature attacking with a breath weapon is actually expelling something...
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Charm And Compulsion - Many abilities and spells can cloud the minds of characters and monsters,...
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Cold Immunity - A creature with cold immunity never takes cold damage.
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Damage Reduction - Some magic creatures have the supernatural ability to instantly heal damage...
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Darkvision - Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature.
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Death Attacks - In most cases, a death attack allows the victim a Fortitude save to avoid...
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Disease - When a character is injured by a contaminated attack touches an item smeared...
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Energy Drain And Negative Levels - Some horrible creatures, especially undead monsters, possess a fearsome...
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Etherealness - Phase spiders and certain other creatures can exist on the Ethereal Plane.
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Evasion And Improved Evasion - These extraordinary abilities allow the target of an area attack to leap or twist out of the way.
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Fast Healing - A creature with fast healing has the extraordinary ability to regain hit points at an exceptional rate.
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Fear - Spells, magic items, and certain monsters can affect characters with fear.
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Becoming Even More Fearful - Fear effects are cumulative. A shaken character who is made shaken again...
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Frightened - Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can.
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Panicked - Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can.
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Shaken - Characters who are shaken take a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
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Fire Immunity - A creature with fire immunity never takes fire damage.
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Gaseous Form - Some creatures have the supernatural or spell-like ability to take the form of a cloud of vapor or gas.
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Gaze Attacks - While the medusa's gaze is well known, gaze attacks can also charm, curse, or even kill.
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Incorporeality - Spectres, wraiths, and a few other creatures lack physical bodies.
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Invisibility - The ability to move about unseen is not foolproof. While they can't be...
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Level Loss - A character who loses a level instantly loses one Hit Die.
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Low-Light Vision - Characters with low-light vision have eyes that are so sensitive to light...
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Paralysis - Some monsters and spells have the supernatural or spell-like ability to...
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Poison - When a character takes damage from an attack with a poisoned weapon, touches...
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Contact - Merely touching this type of poison necessitates a saving throw.
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Ingested - Ingested poisons are virtually impossible to utilize in a combat situation.
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Inhaled - Inhaled poisons are usually contained in fragile vials or eggshells.
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Injury - This poison must be delivered through a wound. If a creature has sufficient...
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Perils Of Using Poison - A character has a 5% chance of exposing himself to a poison whenever he applies it to a weapon or otherwise readies it for use.
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Poison Immunities - Creatures with natural poison attacks are immune to their own poison.
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Polymorph - Magic can cause creatures and characters to change their shapes-sometimes against their will, but usually to gain an advantage.
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Psionics - Telepathy, mental combat and psychic powers-psionics is a catchall word...
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Rays - All ray attacks require the attacker to make a successful ranged touch attack against the target.
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Regeneration - Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts.
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Resistance To Energy - A creature with resistance to energy has the ability (usually extraordinary)...
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Scent - This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
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Spell Resistance - Spell resistance is the extraordinary ability to avoid being affected by spells.
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Tremorsense - A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range.
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Turn Resistance - Some creatures (usually undead) are less easily affected by the turning ability of clerics or paladins.