" is a character's total number of levels. It is used to determine when feats
and ability score boosts are gained.
" is a character's level
in a particular class. For a character whose levels are all in the same class, character level
and class level
are the same.
A character gains hit points
from each class as his or her class level
increases, adding the new hit points
to the previous total.
Base Attack Bonus:
Add the base attack bonuses
acquired for each class to get the character's base attack bonus
. A resulting value of +6 or higher provides the character with multiple attacks.
Add the base save bonuses for each class together.
A multiclass character
gets all the class features
of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception:
A character who acquires the barbarian
class does not become illiterate.)
In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character's paladin level
is 4th or higher, her effective turning level
is her cleric level
plus her paladin level
In the special case of uncanny dodge
, both experienced barbarians and experienced rogues have the same ability. When a barbarian
would gain uncanny dodge
a second time (for her second class), she instead gains improved uncanny dodge
, if she does not already have it. Her barbarian
levels stack to determine the rogue level
an attacker needs to flank her.
In the special case of obtaining a familiar, both wizards and sorcerers have the same ability. A sorcerer
stacks his sorcerer
levels to determine the familiar's natural armor, Intelligence score, and special abilities
The character gains spells
from all of his or her spellcasting classes and keeps a separate spell list for each class. If a spell's effect is based on the class level
of the caster, the player must keep track
of which class's spell list the character is casting the spell from.