Skill Points at 1st Level:
(4 + Int modifier) x.4.
Skill Points at Each Additional Level:
4 + Int modifier.
Weapon and Armor Proficiency:
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex):
A barbarian's land speed
is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed
because of any load carried or armor worn.
Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability
to read and write all languages he is able to speak.
A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
A barbarian can fly into a rage
a certain number of times per day. In a rage
, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class
. The increase in Constitution increases the barbarian's hit points
by 2 points per level, but these hit points
go away at the end of the rage
when his Constitution score drops back to normal. (These extra hit points
are not lost first the way temporary hit points
are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance
, Escape Artist
, and Ride
), the Concentration
skill, or any abilities that require patience or concentration
, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise
, item creation feats
, and metamagic feats
. A fit of rage
lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his rage
. At the end of the rage
, the barbarian loses the rage
modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't charge
) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
A barbarian can fly into a rage
only once per encounter. At 1st level he can use his rage
ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage
takes no time itself, but a barbarian can do it only during his action, not in response to someone else's action.
Uncanny Dodge (Ex):
At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge
from a different class, he automatically gains improved uncanny dodge
(see below) instead.
Trap Sense (Ex):
Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps
and a +1 dodge
bonus to AC against attacks made by traps
. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense
bonuses gained from multiple classes stack.
Improved Uncanny Dodge (Ex):
At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability
to sneak attack the barbarian by flanking
him, unless the attacker has at least four more rogue
levels than the target has barbarian levels. If a character already has uncanny dodge
(see above) from a second class, the character automatically gains improved uncanny dodge
instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue
must be to flank the character.
Damage Reduction (Ex):
At 7th level, a barbarian gains Damage Reduction
. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction
rises by 1 point. Damage reduction
can reduce damage to 0 but not below 0.
Greater Rage (Ex):
At 11th level, a barbarian's bonuses to Strength and Constitution during his rage
each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.
Indomitable Will (Ex):
While in a rage
, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage
Tireless Rage (Ex):
At 17th level and higher, a barbarian no longer becomes fatigued at the end of his rage
Mighty Rage (Ex):
At 20th level, a barbarian's bonuses to Strength and Constitution during his rage
each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2.
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