Alignment: Any nonlawful.
Skill Points at 1st Level: (4 + Int modifier) x.4.
Skill Points at Each Additional Level: 4 + Int modifier.
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement (Ex): A barbarian's land
speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's
speed because of any load carried or armor worn.
Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain
the ability to read and write all languages he is able to speak.
A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Rage (Ex): A barbarian can fly into a
rage a certain number of times per day. In a
rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to
Armor Class. The increase in Constitution increases the barbarian's
hit points by 2 points per level, but these
hit points go away at the end of the
rage when his Constitution score drops back to normal. (These extra
hit points are not lost first the way
temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for
Balance,
Escape Artist,
Intimidate, and
Ride), the
Concentration skill, or any abilities that require patience or
concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except
Combat Expertise,
item creation feats, and
metamagic feats. A fit of
rage lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A barbarian may prematurely end his
rage. At the end of the
rage, the barbarian loses the
rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can't
charge or
run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
A barbarian can fly into a
rage only once per encounter. At 1st level he can use his
rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a
rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else's action.
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has
uncanny dodge from a different class, he automatically gains
improved uncanny dodge (see below) instead.
Trap Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid
traps and a +1
dodge bonus to AC against attacks made by
traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level).
Trap sense bonuses gained from multiple classes stack.
Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a
rogue the ability to sneak attack the barbarian by
flanking him, unless the attacker has at least four more
rogue levels than the target has barbarian levels. If a character already has
uncanny dodge (see above) from a second class, the character automatically gains
improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a
rogue must be to flank the character.
Damage Reduction (Ex): At 7th level, a barbarian gains
Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this
damage reduction rises by 1 point.
Damage reduction can reduce damage to 0 but not below 0.
Greater Rage (Ex): At 11th level, a barbarian's bonuses to Strength and Constitution during his
rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.
Indomitable Will (Ex): While in a
rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his
rage.
Tireless Rage (Ex): At 17th level and higher, a barbarian no longer becomes fatigued at the end of his
rage.
Mighty Rage (Ex): At 20th level, a barbarian's bonuses to Strength and Constitution during his
rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2.
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