GRIMLOCK

Medium Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Battleaxe +4 melee (1d8+3/x3)
Full Attack: Battleaxe +4 melee (1d8+3/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Blindsight 40 ft., immunities, scent
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6
Skills: Climb +4, Hide +3*, Listen +5, Spot +3
Feats: Alertness, TrackB
Environment: Underground
Organization: Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults).
Challenge Rating: 1
Treasure: Standard coins; standard goods (gems only); standard items
Alignment: Often neutral evil
Advancement: By character class
Level Adjustment: +2

COMBAT

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock's sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock's dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

GRIMLOCKS AS CHARACTERS

Grimlock characters possess the following racial traits.
- +4 Strength, +2 Dexterity, +2 Constitution, -2 Wisdom, -4 Charisma.
-Medium size.
-A grimlock's base land speed is 30 feet.
-Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
-Racial Skills: A grimlock's monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
-Racial Feats: A grimlock's monstrous humanoid levels give it one feat.
-Weapon Proficiency: A grimlock is automatically proficient with the battleaxe.
- +4 natural armor bonus.
-Special Qualities (see above): Blindsight 40 ft., immunities, scent.
-Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
-Favored Class: Barbarian.
-Level adjustment +2.