When the character enters a rage
, he or she can incite a barbarian rage
in any or all allies within 60 feet. (Any ally who doesn't wish
to become enraged is unaffected.) The ally gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but takes a -2 penalty to AC, for as long as the character remains raging. The rage
of affected allies lasts a number of rounds equal to 3 + their Constitution modifier, regardless of whether they remain within 60 feet of the character. This is otherwise identical with normal barbarian rage
(including the fatigue at its end).
This is a mind-affecting effect.
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