Backstabber: This +
6 short sword adds +2d6 to the wielder's sneak attack
damage. If the wielder does not have the sneak attack ability, this
weapon does not grant it.
Elven Greatbow: In the hands of any nonelf, this bow performs only as a +
2 composite longbow. In the hands of an elf, this
weapon functions as a +
5 composite longbow of unerring accuracy with a Strength bonus that matches its elven wielder's current Strength at all times. Furthermore, any arrows loosed from the bow are considered keen, regardless of the enhancement bonus of the arrow fired.
Finaldeath: This +
5 undead dread ghost touch morningstar also grants its wielder immunity to
energy drain attacks. Furthermore, if its wielder is capable of turning undead, he or she gains the
Positive Energy Aura feat.
Caster Level: 22nd;
Prerequisites: Craft Magic Arms and Armor,
Craft Epic Magic Arms and Armor,
death ward, plane shift, summon monster IX, creator must be able to turn undead;
Market Price: 3,580,308 gp;
Cost to Create: 1,790,308 gp + 45,800 XP.
Gripsoul:
Gripsoul is a +
6 keen long-sword, but instead of dealing additional
damage on a critical hit, the
weapon imprisons the victim in a gem set in the pommel of the sword as per a
binding spell heightened to 16th level (DC 30). The same is true of any blow that would otherwise kill a foe or
knock him or her unconscious. Only one creature can be so held, but the wielder can release the bound soul at any time with a
command word.
Holy Devastator: In the hands of any character other than a
paladin, this sword performs as a +
3 holy longsword. In the hands of a
paladin, this
weapon functions as a +
7 longsword of holy power and grants a +5 sacred bonus on the wielder's
saving throws against spells with the evil descriptor or spells cast by evil characters. If the
paladin wielder smites evil with the
holy devastator, he or she adds twice his or her
paladin level to
damage (rather than his or her
paladin level).
Mace of Ruin: This +
7 heavy mace ignores the hardness or
damage reduction of any object or creature it strikes. Furthermore, the
weapon can deal critical hits to objects and constructs as if they were living creatures.
Souldrinker: This +
5 bastard sword bestows 2d4 negative levels on its target whenever it deals
damage, just as if its target had been struck by the
energy drain spell. Each negative level bestowed grants the wielder 5
temporary hit points. One day after being struck, the subject must make a Fortitude save (DC 25) for each negative level or lose a level. If this sword's power causes a character to have negative levels at least equal to his or her current level, the character is instantly slain and the wielder gains an additional 10
temporary hit points.
Temporary hit points gained from this
weapon last for a maximum of 1 hour.
Stormbrand: This +
4 thundering shocking burst greatsword allows its wielder to
fly at will (as the
fly spell). Furthermore, the wielder can move normally (including flying) even in the strongest winds. When the
weapon is drawn, the wielder gains electricity
resistance 30 and sonic
resistance 30.
Unholy Despoiler: In the hands of any character other than a
blackguard, this sword performs as a +
3 unholy longsword. In the hands of a
blackguard, this
weapon functions as a +
7 longsword of unholy power and grants a +5 profane bonus on the wielder's
saving throws against spells with the good descriptor or spells cast by good characters. If a
blackguard wielder smites good with the
unholy despoiler, he or she adds twice his or her
blackguard level to
damage (rather than his or her
blackguard level).
Find topic in: Epic, Equipment, Psionic |
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