Fortitude partial; see text for enervation
This spell functions like enervation,
except that the creature struck gains 2d4 negative levels, and the negative levels last longer.
There is no saving throw
to avoid gaining the negative levels, but 24 hours after gaining them, the subject must make a Fortitude saving throw
(DC = energy drain
spell's save DC) for each negative level
. If the save succeeds, that negative level
is removed. If it fails, the negative level
also goes away, but one of the subject's character levels is permanently drained.
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