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Medium-Size Construct (Extraplanar, Lawful) |
Hit Dice:
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38d10 (420 hp) |
Initiative:
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+7 (Dex) |
Speed:
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60 ft., fly 200 ft. (perfect) |
AC:
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37 (+7 Dex, +20 natural) |
Base Attack/Grapple:
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+28/+40 |
Attack:
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Spinning blade +43 (2d6+12/19-20 (plus 1d6 on critical)) or electricity ray +35 ranged touch |
Full Attack:
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2 spinning blades +43 (2d6+12/19-20(plus 1d6 on critical)) melee, 2 slams +35 melee (2d6+6), shocking touch +35 melee touch (2d6+6); or electricity ray +35 ranged touch (10d6 electricity), 6 spikes +30 ranged (2d6+12) (120 ft. range increment) |
Space/Reach:
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5 ft./5 ft. |
Special Attacks:
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Rend 4d6+18, sonic blast, spell-like abilities, summon iron golem |
Special Qualities:
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Abomination traits, magic immunity, construct traits, fast healing 15, SR 34, damage reduction 10/chaotic and epic and adamantine |
Skills:
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Climb +53, Jump +65 |
Feats:
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Blind-Fight, Cleave, Great Cleave, Improved Bull Rush, Improved Critical (blade), Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (blade) |
Epic Feats:
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Devastating Critical (blade), Epic Toughness, Epic Weapon Focus (blade), Overwhelming Critical (blade) |
Saves:
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Fort +12, Ref +19, Will +17 |
Abilities:
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Str 35, Dex 25, Con -, Int 10, Wis 20, Cha 20 |
Climate/Terrain:
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Any |
Organization:
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Solitary, binary (pair), or command line (2-5 anaxims and 5-12 iron golems) |
Challenge Rating:
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22 |
Treasure:
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Standard |
Alignment:
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Always lawful neutral |
Advancement:
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39-48 HD (Large); 49-55 HD (Huge); 56-70 HD (Gargantuan); 71-140 HD (Colossal) |