|
Mithral Golem
|
Adamantine Golem
|
|
Huge Construct |
Huge Construct |
Hit Dice:
|
36d10+40 (238 hp) |
54d10+40 (337 hp) |
Initiative:
|
+4 (Dex) |
-1 (Dex) |
Speed:
|
40 ft. |
20 ft. (can't run) |
AC:
|
42 (-2 size, +4 Dex, +26 natural, +4 haste) |
37 (-2 size, -1 Dex, +30 natural) |
Base Attack/
Grapple:
|
+27/+49 |
+40/+68 |
Attack:
|
Slam +39 (4d10+14) melee |
Slam +58 (6d10+20) melee |
Full Attack:
|
2 slams +39 (4d10+14) melee |
2 slams +58 (6d10+20) melee |
Space/Reach:
|
15 ft./15 ft. |
15 ft./15 ft. |
Special Attacks:
|
- |
Trample
|
Special Qualities:
|
Construct traits, magic immunity, DR 15/epic and adamantine, alacrity |
Construct traits, magic immunity, DR 20/epic and adamantine |
Saves:
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Fort +12, Ref +16, Will +12 |
Fort +18, Ref +17, Will +18 |
Skills:
|
Jump +18 |
Jump +14 |
Abilities:
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Str 39, Dex 19, Con -, Int -, Wis 11, Cha 1 |
Str 51, Dex 9, Con -, Int -, Wis 11, Cha 1 |
Climate/Terrain:
|
Any land |
Any land |
Organization:
|
Solitary |
Solitary |
Challenge Rating:
|
21 |
25 |
Treasure:
|
None |
None |
Alignment:
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Always neutral |
Always neutral |
Advancement:
|
37-54 HD (Huge); 55-72 HD (Gargantuan) |
55-82 HD (Huge); 83-108 HD (Gargantuan) |
A
mithral golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. Unlike most golems, it can
run just as well as a normal creature.
Magic Immunity (Ex): A
mithral golem is immune to all magical and supernatural effects, except as follows. A
slow spell negates its
alacrity for 1d4 rounds, while a
haste spell restores 1d6
hit points per level of the caster (maximum 10d6) or restores its
alacrity, if previously negated by a
slow spell. Multiple
slow spells simply extend the duration of the effect.
A
mithral golem's body is sculpted from 8 1/2 tons of pure iron and is then polymorphed into mithral (using
polymorph any object). A
mithral golem costs 250,000 gold pieces to create, which includes 5,000 gp for the body. Assembling the body requires a successful
Craft (armorsmithing) or
Craft (weaponsmithing) check (DC 30). The creator must be 25th level, have the
Craft Epic Magic Arms and Armor feat, and be able to cast
arcane spells. Completing the ritual drains 5,000 XP from the creator and requires
geas/quest, haste, and
wish.
An
adamantine golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.
Magic Immunity (Ex): An
adamantine golem is immune to all magical and supernatural effects.
An
adamantine golem's body is sculpted from 45,000 pounds of pure iron and is then polymorphed into adamantine (using
polymorph any object). The golem costs 500,000 gold pieces to create, which includes 25,000 gp for the body. Assembling the body requires a successful
Craft (armorsmithing) or
Craft (weaponsmithing) check (DC 40). The creator must be 30th level, have the
Craft Epic Magic Arms and Armor feat, and be able to cast
arcane spells. Completing the ritual drains 10,000 XP from the creator and requires
crushing hand, geas/quest, and
wish.
Find topic in: Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game |
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