Transmutation
Duration: 1 round/
level (D)
You become ethereal, along with your equipment. For the
duration of the spell, you are in a place called
the Ethereal Plane, which overlaps the normal, physical, Material Plane. When the spell expires, you return to material existence.
An ethereal creature is invisible, insubstantial, and capable of moving in any direction, even up or down, albeit at half normal
speed. As an insubstantial creature, you can move through solid objects, including living creatures. An ethereal creature can see and hear on
the Material Plane, but everything looks gray and ephemeral. Sight and hearing onto
the Material Plane are limited to 60 feet.
Force effects and abjurations affect an ethereal creature normally. Their effects extend onto
the Ethereal Plane from
the Material Plane, but not vice versa. An ethereal creature can't attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on
the Ethereal Plane.
Treat other ethereal creatures and ethereal objects as if they were material.
If you end the spell and become material while inside a material object (such as a solid
wall), you are shunted off to the nearest open space and take 1d6 points of
damage per 5 feet that you so travel.
Find topic in: Epic, Equipment, Magic, Monsters, Psionic |
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