A green
ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the
ray is covered with a shimmering emerald field that completely blocks extradimensional travel. Forms of
movement barred by a
dimensional anchor include
astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or
psionic abilities. The spell also prevents the use of a
gate or
teleportation circle for the
duration of the spell.
A
dimensional anchor does not interfere with the
movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also,
dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.