Illusion (Shadow)
Targets: Up to one touched creature/
level
Duration: 1 hour/
level (D)
Saving Throw: Will negates
To use the
shadow walk spell, you must be in an area of shadowy illumination. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of
the Material Plane where it borders the
Plane of Shadow. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (subject to your
level limit), but all must be touching each other.
In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the
Plane of Shadow but much more rapidly relative to
the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the
Plane of Shadow, moving the desired distance, and then stepping back onto
the Material Plane.
Because of the blurring of reality between the
Plane of Shadow and
the Material Plane, you can't make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It's impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10x100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10x1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (no save).
Shadow walk can also be used to travel to other planes that border on the
Plane of Shadow, but this usage requires the transit of the
Plane of Shadow to arrive at a border with another plane of reality. The transit of the
Plane of Shadow requires 1d4 hours.
Any creatures touched by you when
shadow walk is cast also make the transition to the borders of the
Plane of Shadow.
They may opt to follow you, wander off through the plane, or stumble back into
the Material Plane (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the
Plane of Shadow receive a Will
saving throw, negating the effect if successful.
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