Evocation [Good]
Area: 40-ft. radius emanating from the touched point
Spell Resistance: See text
Hallow makes a particular site, building, or structure a holy site. This has four major effects.
Second, all Charisma checks made to turn undead gain a +4 sacred bonus, and Charisma checks to
command undead take a -4 penalty.
Spell resistance does not apply to this effect. (This provision does not apply to the
druid version of the spell.)
Third, any dead body interred in a hallowed site cannot be turned into an undead creature.
Finally, you may choose to fix a single spell effect to the
hallowed site. The spell effect lasts for one year and functions throughout the entire site, regardless of the normal
duration and
area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or
alignment, or creatures who adhere to another faith or
alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting
hallow again.
Spell effects that may be tied to a
hallowed site include
aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, and
zone of truth.
Saving throws and
spell resistance might apply to these spells' effects. (See the individual
spell descriptions for details.)
An
area can receive only one
hallow spell (and its associated spell effect) at a time.
Hallow counters but does not dispel
unhallow.
Material Component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per
level of the spell to be included in the
hallowed area.
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