INTELLIGENT ITEM POWERS

The table above determines how many lesser and greater powers an intelligent item has. To find the item's specific powers, choose or roll on the appropriate tables below.
Intelligent Item Lesser Powers
d%
Lesser Power Base Price
Modifier
01-05
Item can bless its allies 3/day +1,000 gp
06-10
Item can use faerie fire 3/day +1,100 gp
11-13
Item can cast minor image 1/day +2,200 gp
14-20
Item has deathwatch continually active +2,700 gp
21-25
Item can use detect magic at will +3,600 gp
26-31
Item has 10 ranks in Intimidate +5,000 gp
32-33
Item has 10 ranks in Decipher Script +5,000 gp
34-36
Item has 10 ranks in Knowledge (choose category) +5,000 gp
37-40
Item has 10 ranks in Search +5,000 gp
41-45
Item has 10 ranks in Spot +5,000 gp
46-50
Item has 10 ranks in Listen +5,000 gp
51-54
Item has 10 ranks in Spellcraft +5,000 gp
55-60
Item has 10 ranks in Sense Motive +5,000 gp
61-66
Item has 10 ranks in Bluff +5,000 gp
67-72
Item has 10 ranks in Diplomacy +5,000 gp
73-77
Item can cast major image 1/day +5,400 gp
78-80
Item can cast darkness 3/day +6,500 gp
81-83
Item can use hold person on an enemy 3/day +6,500 gp
84-86
Item can activate zone of truth 3/day +6,500 gp
87-89
Item can use daze monster 3/day +6,500 gp
90-95
Item can use locate object 3/day +6,500 gp
96-100
Item can use cure moderate wounds (2d8+3) on wielder 3/day +6,500 gp
All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.
Intelligent Item Greater Powers
d%
Greater Power Base Price
Modifier
01-06
Item can detect opposing alignment at will +7,200 gp
07-10
Item can detect undead at will +7,200 gp
11-13
Item can cause fear in an enemy at will +7,200 gp
14-18
Item can use dimensional anchor on a foe 1/day +10,000 gp
19-23
Item can use dismissal on a foe 1/day +10,000 gp
24-28
Item can use lesser globe of invulnerability 1/day +10,000 gp
29-33
Item can use arcane eye 1/day +10,000 gp
34-37
Item has continuous detect scrying effect +10,000 gp
38-41
Item creates wall of fire in a ring with the wielder at the center 1/day +10,000 gp
42-45
Item can use quench on fires 3/day +16,000 gp
46-50
Item has status effect, usable at will +11,000 gp
51-54
Item can use gust of wind 3/day +11,000 gp
55-59
Item can use clairvoyance 3/day +16,000 gp
60-64
Item can create magic circle against opposing alignment at will +16,000 gp
65-68
Item can use haste on its owner 3/day +16,000 gp
69-73
Item can create daylight 3/day +16,000 gp
74-76
Item can create deeper darkness 3/day +16,000 gp
77-80
Item can use invisibility purge (30 ft. range) 3/day +16,000 gp
81-85
Item can use slow on its enemies 3/day +16,000 gp
86-91
Item can locate creature 3/day +30,000 gp
91-97
Item can use fear against foes 3/day +30,000 gp
98-100
Item can use detect thoughts at will +44,000 gp
If the same power is rolled twice, roll again.