An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the
wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire
damage to creatures within 10 feet and 1d4 points of fire
damage to those past 10 feet but within 20 feet. The
wall deals this
damage when it appears and on your turn each round to all creatures in the area. In addition, the
wall deals 2d6 points of fire
damage +1 point of fire
damage per
caster level (maximum +20) to any creature passing through it. The
wall deals double
damage to undead creatures.
If you evoke the
wall so that it appears where creatures are, each creature takes
damage as if passing through the
wall. If any 5-foot length of
wall takes 20 points of cold
damage or more in 1 round, that length goes out. (Do not divide cold
damage by 4, as normal for objects.)
Wall of fire can be made permanent with a
permanency spell. A permanent
wall of fire that is extinguished by cold
damage becomes inactive for 10 minutes, then reforms at normal strength.