|
Medium-Size Undead (Fire) |
Hit Dice:
|
32d12 (208 hp) |
Initiative:
|
+12 (+8 Dex, +4 Improved Initiative) |
Speed:
|
60 ft. |
AC:
|
46 (+8 Dex, +28 natural) |
Base Attack/Grapple:
|
+16/+37 |
Attack:
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Claw +40 (3d8+21/19-20 (+1d6 on critical hit) plus blazefire) melee |
Full Attack:
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2 claws +40 (3d8+21/19-20 (+1d6 on critical hit) plus blazefire) melee, 1 skull butt +32 (2d6+10 plus blazefire) melee |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
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Rend 6d8+31, blazefire, spell-like abilities |
Special Qualities:
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Undead traits, fire subtype, heat aura, SR 34, DR 10/- , fiery hardness |
Skills:
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Jump +33, Knowledge (religion) +33, Listen +41, Search +35, Spot +41 |
Feats:
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Cleave, Great Cleave, Great Fortitude, Improved Critical (claw), Improved Initiative, Power Attack, Weapon Focus (claw) |
Epic Feats:
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Blinding Speed (x2), Epic Weapon Focus (claw), Overwhelming Critical (claw) |
Saves:
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Fort +12, Ref +18, Will +24 |
Abilities:
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Str 52, Dex 27, Con -, Int 10, Wis 22, Cha 28 |
Climate/Terrain:
|
Any |
Organization:
|
Solitary or pair |
Challenge Rating:
|
23 |
Treasure:
|
Standard |
Alignment:
|
Chaotic evil |
Advancement:
|
33-42 HD (Medium-size); 43-55 HD (Huge) |
Rend (Ex): If the lavawight hits with both of its claws, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 6d8+31 points of
Damage.
Blazefire (Su): Living creatures taking
Damage from a lavawight's attack find themselves ignited with blaze-fire; they must succeed at a Fortitude save (DC 35) or permanently lose 4
hit points. The DC is Charisma-based. The opponent must continue to save every round for the next 6 rounds (7 rounds total) to avoid being permanently drained of 4 more
hit points each round. The lavawight heals the same amount of
Damage whenever a creature is drained of
hit points, gaining any excess as
temporary hit points. Tehse
temporary hit points last a maximum of 1 hour. If an opponent is slain by
blazefire, only blackened ash remains of the victim. Hit points lost to the
blazefire never
heal naturally and cannot be magically restored-they are gone for good.
Undead Traits: Immune to
poison,
sleep, paralysis, stunning,
disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual
Damage, ability
Damage,
ability drain, or
energy drain. Negative energy heals. Not at risk of death from massive
Damage, but destroyed at 0
hit points or less.
Darkvision 60 ft. Cannot be raised;
resurrection works only if creature is willing.
Fiery Hardness (Ex): The lavawight's molten skin provides it with
Damage reduction of 10/-.
Find topic in: Epic |
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