|
Large Undead (Fire, Incorporeal) |
Hit Dice:
|
35d12 (227 hp) |
Initiative:
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+17 (+9 Dex, +8 Superior Initiative) |
Speed:
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Fly 60 ft. (perfect) |
AC:
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48 (-1 size, +9 Dex, +10 deflection, +20 insight) |
Base Attack/Grapple:
|
+17/- |
Attack:
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Incorporeal touch +25 (2d6 plus blazefire) melee |
Full Attack:
|
Incorporeal touch +25 (2d6 plus blazefire) melee |
Space/Reach:
|
10 ft./10 ft. |
Special Attacks:
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Blazefire, create spawn, spell-like abilities |
Special Qualities:
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Undead traits, incorporeal traits, turn resistance +6, fire subtype, heat aura, SR 36, DR 10/epic |
Saves:
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Fort +13, Ref +20, Will +26 |
Abilities:
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Str -, Dex 29, Con -, Int 17, Wis 25, Cha 31 |
Skills:
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Diplomacy +48, Hide +47, Intimidate +48, Listen +45, Search +41, Sense Motive +45, Spot +45 |
Feats:
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Alertness, Blind-Fight, Combat Reflexes, Dodge, Expertise, Great Fortitude, Improved Initiative, Mobility, Spring Attack, Whirlwind Attack |
Epic Feats:
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Blinding Speed, Improved Combat Reflexes, Spellcasting Harrier, Superior Initiative |
Climate/Terrain:
|
Any |
Organization:
|
Solitary or gang (2-5) |
Challenge Rating:
|
26 |
Treasure:
|
None |
Alignment:
|
Always lawful evil |
Advancement:
|
36-42 HD (Large); 43-70 HD (Huge) |
Blazefire (Su): Living creatures taking
Damage from a shape of fire's incorporeal touch attack find them-selves ignited with
blazefire; white-hot, lambent flames cascade over their bodies, and they must succeed at a Fort save (DC 37) or permanently lose 10
hit points. The opponent must continue to save every round for the next 6 rounds (7 rounds total) to avoid being permanently drained of 10 more
hit points each round. The shape of fire heals the same amount of
Damage whenever a creature is drained, gaining any excess
hit points as
temporary hit points. These
temporary hit points last a maximum of 1 hour. If the opponent is slain by
blazefire, only blackened ash remains of the victim. Hit points lost to the
blazefire never
heal naturally and cannot be magically restored-they are gone for good. The save DC is Charisma-based.
Create Spawn (Su): Any humanoid slain by a shape of fire becomes a
lavawight in 1d4 rounds. Lavawights are under the
command of the shape of fire that created them and remain enslaved until its death. They do not possess any of
the abilities they had in life.
Incorporeal Traits: Can be harmed only by other incorporeal creatures,
magic weapons, or magic, with a 50% chance to ignore any
Damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through
armor. Always moves silently.
Undead Traits: Immune to
poison,
sleep, paralysis, stunning,
disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual
Damage, ability
Damage,
ability drain, or
energy drain. Negative energy heals. Not at risk of death from massive
Damage, but destroyed at 0
hit points or less.
Darkvision 60 ft. Cannot be raised;
resurrection works only if creature is willing.
Fire Subtype:Immunity to fire. Vulnerability to cold (takes half again as much (+50%)
damage as normal from cold, regardless of whether a
saving throw is allowed, or if the save is a success or failure).